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admin 隐藏置顶帖 教你如何免费快速赚取本站汇币及汇币用途? digest
汇币是本站唯一虚拟货币,汇币可以用来兑换本站VIP会员,可以提现,可以兑换精美礼品·····后续会增加更多用途!!! 新手该如何快速赚取汇币呢?下面我给大家推荐几种方法,快速让汇币到碗里来!! 一:发帖赚汇币。在本站发布优秀的资源,每发布一篇主题帖,自动获取50汇币奖励!! 二:别人下载赚汇币。当你发布的主题帖,被人下载时,自动获得1汇币奖励。发布的主题帖越多+下载人数越多=获得的汇币也就越多!! 三:推广赚汇币。到推广中心(https://www.htzyw.com/plugin.php?id=e6_propaganda)复制你的专属推广链接,给QQ好友、您的博客或其他大型网站,当有人通过你的推广链接注册,你将获得10汇币奖励。当你推广的会员升级为VIP会员,你还将获得提成奖励。当推广会员升级为年费VIP会员,你获得3000汇币奖励;当推广会员升级为终身VIP会员,你获得5000汇币奖励!! 四:购物赚汇币。通过本站返利网(https://www.htzyw.com/sale.html)购物,将获得高达70%的汇币返利!! 通过上面得方法赚取到了非常丰厚的汇币,该怎么使用呢?下面教教大家汇币用途! 一:用来兑换VIP会员。赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=threed_vip)兑换VIP会员。 二:可以直接提现。提现功能仅限VIP会员,如果你是本站VIP会员,赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=e6_propaganda&nav=withdraw)申请提现。提现汇率是:100汇币=1元 汇币更多用途后续会不断增加,敬请期待·······
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最后发表: admin@ 2017-4-3 16:30 1664 0 2017-4-3
admin 隐藏置顶帖 【10月10日更新】Audio Jungle超级音效库精选影视片头AE模板音乐(1—54合辑) attach_img digest
友情提示:这套音乐素材的每一首在官方的价格是$5-20美元,可见其珍贵性。单说这一套在淘宝的销售价格也是50元。但是在我们网站,只要你是VIP会员,就可以免费下载这套价值不菲的音乐素材。当然,VIP会员还可以免费下载全站所有资源,决不像其他网站一样,珍贵资源还需另外收费。只要你是VIP会员,全站资源任你下载!!VIP会员办理地址:https://www.htzyw.com/plugin.php?id=threed_vip -----------------------------------------------了解或者使用过 VideoHive 的AE模板(国内大部分AE模板均来自此网站)的人都知道,他们网站上模板与配乐本身就是分隔开的,模板的作者并没有权利提供原版的配乐,他们制作时也仅仅是选用了带干扰音的小样(配乐的售价比模板本身还贵),国外AE片头模板的作者所用的配乐大都选自:Audio Jungle配乐交易平台,官方网址:www.audiojungle.net---------------------------------------------------------------------------配乐合集约几百首音乐,均为高质量的音频文件,可直接使用,方便快捷。首首经典,对习惯使用AE模板的用户可谓雪中送炭!文件总共约9.7G.音乐类型众多,满足你不同需求:特效音,LOGO音效,展示音乐,片头,宣传片……….温馨提示:音乐均为官方正品/成品音乐,无女声水印干扰。 音乐素材目录如下:1.Audio Jungle超级音效库精选影视片头AE模板音乐第一辑(55组)2.Audio Jungle超级音效库精选影视片头AE模板音乐第二辑(30组)3.Audio Jungle超级音效库精选影视片头AE模板音乐第三辑(38组)4.Audio Jungle超级音效库精选影视片头AE模板音乐第四辑(13组)5.2014年 Audio Jungle 超级音效库精选第1、2套(8+24组)第五辑6.Audio Jungle 附加赠送音乐素材 第六辑(25组)7.2014年 Audio Jungle 超级音效库精选第3套 第七辑(16组)2014.4.21更新8.2014年 Audio Jungle 超级音效库精选第4套第八辑(16组)2014/5/20更新9.2014年 Audio Jungle 超级音效库精选第5套第九辑(20组)2014/6/7更新10.2014年 Audio Jungle 超级音效库精选第6套第十辑(7组)2014/7/14更新 11.2014年 Audio Jungle 超级音效库精选第7套第十一辑(20组)2014/7/28更新12.2014年 Audio Jungle 超级音效库精选第7.1套第十二辑(15组)(2014/8/4更新)13.2014年 Audio Jungle 超级音效库精选第十三辑(27组)(2014/9/12更新)14.2014年 Audio Jungle 超级音效库精选第十四辑(27组)(2014/9/17更新)15.2014年 Audio Jungle 超级音效库精选第十五辑(45组)(2014/12/03更新)16.2015年 Audio Jungle 超级音效库精选第十六辑(18组)(2015/03/08更新)17.2015年 Audio Jungle 超级音效库精选第十七辑(17组)(2015/06/22更新)18.2015年 Audio Jungle 超级音效库精选第十八辑(17组)(2015/06/22更新)19.2015年 Audio Jungle 超级音效库精选第十九辑(18组)(2015/07/23更新)20.2015年 Audio Jungle 超级音效库精选第二十辑(14组)(2015/07/27更新)21.2015年 Audio Jungle 超级音效库精选第二十一辑(17组)(2015/08/05更新)22.2015年 Audio Jungle 超级音效库精选第二十二辑(19组)(2015/08/12更新)23.2015年 Audio Jungle 超级音效库精选第二十三辑(17组)(2015/08/14更新)24.2015年 Audio Jungle 超级音效库精选第二十四辑(26组)(2015/09/08更新)25.2015年 Audio Jungle 超级音效库精选第二十五辑(20组)(2015/09/15更新)26.2015年 Audio Jungle 超级音效库精选第二十六辑(18组)(2015/09/20更新)27.2015年 Audio Jungle 超级音效库精选第二十七辑(19组)(2015/09/30更新)28.2015年 Audio Jungle 超级音效库精选第二十八辑(20组)(2015/10/05更新)29.2015年 Audio Jungle 超级音效库精选第二十九辑(19组)(2015/10/13更新)30.2015年 Audio Jungle 超级音效库精选第三十辑(21组)(2015/10/26更新)31.2015年 Audio Jungle 超级音效库精选第三十一辑(20组)(2015/11/08更新)32.2015年 Audio Jungle 超级音效库精选第三十二辑(18组)(2015/11/10更新)33.2015年 Audio Jungle 超级音效库精选第三十三辑(20组)(2015/11/25更新)34.2015年 Audio Jungle 超级音效库精选第三十四辑(21组)(2015/12/02更新)35.2015年 Audio Jungle 超级音效库精选第三十五辑(32组)(2015/12/21更新)36.2015年 Audio Jungle 超级音效库精选第三十六辑(30组)(2015/12/23更新) 37.2016年 Audio Jungle 超级音效库精选第三十七辑(21组)(2016/01/01更新)38.2016年 Audio Jungle 超级音效库精选第三十八辑(20组)(2016/03/04更新)39.2016年 Audio Jungle 超级音效库精选第三十九辑(19组)(2016/04/06更新)40.2016年 Audio Jungle 超级音效库精选第四十辑(10组)(2016/05/26更新)41.2016年 Audio Jungle 超级音效库精选第四十一辑(10组)(2016/07/25更新)42.2016年 Audio Jungle 超级音效库精选第四十二辑(17组)(2016/10/11更新)43.2016年 Audio Jungle 超级音效库精选第四十三辑(16组)(2016/10/15更新)44.2016年 Audio Jungle 超级音效库精选第四十四辑(14组)(2016/12/18更新)45.2017年 Audio Jungle 超级音效库精选第四十五辑(10组)(2017/03/31更新)46.2017年 Audio Jungle 超级音效库精选第四十六辑(10组)(2017/11/15更新)47.2018年 Audio Jungle 超级音效库精选第四十七辑(20组)(2018/01/09更新)48.2018年 Audio Jungle 超级音效库精选第四十八辑(18组)(2018/01/09更新)49.2018年 Audio Jungle 超级音效库精选第四十九辑(15组)(2018/05/20更新)50.2018年 Audio Jungle 超级音效库精选第五十辑(100组)(2018/10/10更新)51.2018年 Audio Jungle 超级音效库精选第五十一辑(100组)(2018/10/10更新)52.2018年 Audio Jungle 超级音效库精选第五十二辑(100组)(2018/10/10更新)53.2018年 Audio Jungle 超级音效库精选第五十三辑(50组)(2018/10/10更新)54.2018年 Audio Jungle 超级音效库精选第五十四辑(33组)(2018/10/10更新) 不断更新中········ VIP会员免费下载:**** 本内容被作者隐藏 **** 精品资源推荐: 2014高端婚礼婚庆资料大全 500G 价值680元 《室内设计师速成宝典—标准版》35G(市价:三百元) c4d教程大合集中文教程中文字幕IHDT映速教程C4D全攻略(全四套) VideoHive高科技信息化动态元素包 Quantum HUD Infographic 10套遮罩蒙版转场合集包第二季 Digital Juice Matte Magic Series 2 水晶石建筑动画成品 建筑漫游成片动画素材库 房地产素材 54G 244G 创意样片库(超过20000个文件) 2013影视素材精华大荟萃3 255G 价值550元 2014年独家收集2480套高清AE模板 800G 影视制作工具包①-《超级AE源文件篇》 186G 中国高清实拍素材—最高精度拍摄素材 470G 第二季Drag&Drop Series2系列8套视觉特效素 2014最新2500套高端会声会影模板 400G 中国风水墨视频素材水墨AE模板动态设计素材 品尼极品高清动态素材库 (上册) 260G 品尼极品高清动态素材库 (下册) 270G 75组2K高清实拍下雨/水珠视频特效合成素材 motionVFX mWater 104个二维Motion动画元素合集Videohive flash fx animation pack 【预告片音乐】Two Steps From Hell两步逃离地狱 - (2006-2011) 19CD 本土创意市集PSD素材大百汇 121G 2014年室内设计联盟700套最新模型价值450元
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admin 隐藏置顶帖 汇同资源网官方VIP会员交流群正式开启,欢迎VIP会员加入本群 digest
汇同资源网官方VIP会员交流1群(群号:100600304)于今日正式开启。创建VIP会员交流群是方便VIP用户在群里面及时交流、学习。 加群的好处: 1、加入本群的都是本站的VIP会员,方便交流学习; 2、可以及时联系我们工作人员更新您需要的资源; 3、可以及时了解我们网站最新发展动态。 加群的条件:仅限网站的VIP会员加入,加入群时,请注明您在网站的注册用户名。[/backcolor] [/backcolor] [/backcolor]汇同资源网VIP①群:100600304 (加入请注明您在网站的注册用户名) [/backcolor]
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最后发表: 东方传媒@ 2016-6-23 15:50 10590 46 2014-10-20
admin 隐藏置顶帖 C4D+AE零基础30天速成学习影视特效视频教程合集 attach_img
本教程是关于C4D+AE零基础30天速成学习影视特效视频教程合集,时长:20小时,大小:41 GB,MP4高清视频格式,教程使用软件:AE,CINEMA 4D,共20个章节,语言:英语。 本教程性价比极高!课程体系分为AE和C4D两大部分,总课程超过150节课时!理论+实战相结合:从0基础开始系统剖析AE和C4D,拒绝单纯枯燥的传统教学方式,本套课程采用理论+实战相互结合,让学员能够快速高效的提升AE、C4D技巧。超系统详细分模块讲解:在这套课程非常详细、系统的给大家讲解AE和C4D各个功能模块进行系统的讲解。 在这套课程加入了大量的动手操作案例以及相关的作业,所有课程都配有相关的素材和工程文件,动手操作能更好的巩固已经掌握的知识技巧。还加入大量的综合实战案例讲解,通过AE和C4D相互的配合,从前期设计规划开始,到最终成片输出,一步一步的给大家完整剖析整个制作过程。 VIP会员免费下载:
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最后发表: Anoely@ 2018-10-1 14:36 2080 38 2018-3-2
   
admin Maya基础入门训练视频教程系列之纹理篇 attach_img
本教程是关于Maya基础入门训练视频教程系列之纹理篇,时长:4小时,大小:2.2 GB,MP4高清视频格式,教程使用软件:Maya,共27个章节,作者:Lucas Ridley,语言:英语。 In this second part of the course series, we will learn how to give color and texture to our 3D models! “Look Development” is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course: UV-ing Textures Shading Lighting Rendering We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course! ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 21:05 34 0 2018-10-2
admin Maya基础入门训练视频教程系列之动画篇 attach_img
本教程是关于Maya基础入门训练视频教程系列之动画篇,时长:4小时,大小:1.5 GB,MP4高清视频格式,教程使用软件:Maya,共28个章节,作者:Lucas Ridley,语言:英语。 In this course, you will gain an understanding of animation and it’s fundamental principles while beginning to master the industry standard software Autodesk Maya. The course will start with the total beginner in mind and then get progressively more complex so you’ll be able to follow along and advance your skill as an animator. There are four exercises we will use to help us learn: generic bouncing ball specific bouncing balls robot arm picking up a box walk cycle with the “Bones” character rig Even though this section is a continuation of the “Maya for Beginners” course you can still start with this one if you’re only interested in animation. However, I encourage you to check out the other courses as well. My recommendation, if you have the time, is to start with Modeling, then Texturing, then Rigging, and finally this course. But it is not required you take the other courses, it would just give you a broader knowledge set of Maya if you were to take the others. ***隐藏内容已屏蔽,进入查看详细***
最后发表: 杨平安@ 2018-10-3 01:00 51 1 2018-10-2
admin Maya初学者完美开端训练视频教程 attach_img
本教程是关于Maya初学者完美开端训练视频教程,时长:1小时46分,大小:1.5 GB,MP4高清视频格式,教程使用软件:Maya,共14个章节,作者:Nalini Kanta Jena,语言:英语。 Do you want to get into the world of 3d animation and don’t know where to start ? then this is the perfect course for you to get started. Because this course has been made while keeping you in mind so everything is explained properly from scratch. Myself Nalini kanta jena, In this course I will cover many concepts you should learn before you start modeling in Maya. ***隐藏内容已屏蔽,进入查看详细***
最后发表: 21076496@ 2018-10-3 04:42 60 2 2018-10-2
admin Maya游戏武器建模动画基础训练视频教程 attach_img
本教程是关于Maya游戏武器建模动画基础训练视频教程,时长:2小时30分,大小:2.1 GB,MP4高清视频格式,教程使用软件:Maya,共17个章节,作者:Dr. Abhishek Kumar,语言:英语。 MAYA MASTER CLASSES ASSET MODELING FOR GAME & ANIMATION Whether you are a professional creative graphic designer, animation specialist or a novice learner, in this course, you will learn the basics of modeling, lighting, texturing and animation using Maya an industry-standard animation software. In this whole series of course Students will start from the foundation, interface and capabilities of Maya Application, as well as polygon modeling and UV mapping, intro to set up layers and organize a project work flow, lighting and photo-realistic rendering, camera rig, character animation, Particle simulation, Dynamics, rendering & compositing with Nuke / fusion. If after taking the Maya training course with Udemy if you ask questions or forget something then you are always welcome to ask the question in forum. The Maya training courses categorized in Ten part / Series of courses which define the level of grip Udemy provides you over the subject matter. This Maya training courses are designed to get you up to speed on Maya swiftly with modeling tools & we will model the assets for Game, Animation & visual effects. Lets start with MAYA MASTER CLASSES Series 2 : Asset Modeling for Game & Animation ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 20:36 44 0 2018-10-2
admin 3D打印级别建模工作流程视频教程 attach_img
本教程是关于3D打印级别建模工作流程视频教程,时长:48分,大小:910 MB,MP4高清视频格式,附工程源文件,教程使用软件:Maya,Zbursh,附源文件,共11个章节,作者:Josh Dunlap,语言:英语。 In this class, I will walk you through the process of modeling a character that you can 3D print. We’ll be using a simple pencil sketch or any concept art you’d like as our base image to work from. It is good to pick a simple image / concept. We will start off with modeling basic geometric shapes and forms to create our exciting character. I will walk you through the ins and outs of our basic workflow of modeling in Maya. ***隐藏内容已屏蔽,进入查看详细***
最后发表: lwfzhl@ 2018-10-2 22:40 102 1 2018-9-7
admin Maya从Blender中转移3D使用技术视频教程 attach_img
本教程是关于Maya从Blender中转移3D使用技术视频教程,时长:3小时41分,大小:1.1 GB,MP4高清视频格式,教程使用软件:Maya,共51个章节,作者:Carla Heinzel,语言:英语。 Learn how to transfer your modeling, unwrapping, and baking skills into Maya from Blender. Requirements Have a working knowledge of how to model, unwrap and bake textures inside of Blender Description It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it. Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You’re just looking for the information on how to transfer the skills you already have from working in Blender. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren’t even available in Maya. This becomes irritating and wastes your time. This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Blender. So if you’re in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you. Who is the target audience? Intended for intermediate to advanced users of Blender that want to transfer their skill set into Maya ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-27 16:26 92 0 2018-8-27
admin Maya索具的基础知识视频教程第一季 1.5GB attach_img
5.5小时| 视频:.MP4,1280x720,25 fps(r)| 音频:AAC,48000 Hz,2ch | 1.5 GB 类型:电子学习| 英语语言 在本课程中,您将学习Maya索具的基础知识,Maya的任何先前版本也可以随之进行!教练确保这门课程不像机器人那样为您提供有关索具的信息,但在某种程度上,它实际上感觉就像坐在您旁边的朋友,帮助您了解整个装配过程。 您将学习Maya索具中最常用的工具,从基础知识开始逐步发展到更先进的技术,教师不仅教你如何使用工具,而且他还提供了何时使用某些工具的想法或者当他看到最有可能的时候。 有很多Maya索具工具,但您必须参与其中,以便完成令人惊叹和美丽的生产准备装备! * PROMO VIDEO包括完整课程的剪辑,第1部分不是全程* 有什么要求? 学生将需要安装Autodesk Maya 2016 该课程围绕Maya 2016展开,但旧版本仍然可以关注 我将从本课程获得什么? 学生将能够使用Maya界面的基础知识 学生将能够应用变形器并编辑它们 目标受众是什么? 从未打开Maya的学生可以轻松学习和关注视频 5.5 h | Video: .MP4, 1280×720, 25 fps(r) | Audio: AAC, 48000 Hz, 2ch | 1.5 GB Genre: eLearning | Language: English In this course you will learn the very basics of Maya rigging, any previous version of Maya can follow along as well! The instructor makes sure this course does not feel like a robot giving you information about rigging, but in a way it actually feels like a friend that is sitting right next to you at your desk helping you out to understand the entirety of what is rigging. You will learn the most used tools in Maya rigging, starting off with the basics and gradually progressing to more advance techniques, not only does the instructor teach you how to use a tool, but he as well gives ideas of when he has used certain tools or when he would see the most potential for it. There is plenty of Maya rigging tools, but your imagination also has to be involved in order to accomplish amazing and beautiful production ready rigs! *PROMO VIDEO INCLUDES CLIPS FOR THE FULL COURSE, THIS PART 1 ISN’T THE ENTIRE COURSE* What are the requirements? Students will need to install Autodesk Maya 2016 The course revolves around Maya 2016 but older versions can still follow What am I going to get from this course? Students will be able to use the basics of Maya interface Students will be able to apply deformers and edit them What is the target audience? Students that have never even opened Maya can learn and follow the videos with ease ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-16 16:29 94 0 2018-7-16
admin Maya 2018了解3D医学动画的基本原理和技术视频教程 886MB attach_img
MP4 | 视频:AVC 1280x720 | 音频:AAC 44KHz 2ch | 时间:1.5小时| 886 MB 类型:电子学习| 英语语言 医学动画通过允许我们在关键的生物过程和解剖学内部进行同行,放纵了我们对人体的好奇心。它们是用于向医疗保健专业人员,受训人员和公众讲授人体奇迹的有价值的交流工具。在本课程中,使用Autodesk Maya 2018了解3D医学动画的基本原理和技术。了解在哪里可以找到好的资源和参考资料,如何使用蛋白质数据库下载分子动画的3D模型,以及如何处理故事板。了解如何创建一些基本的医疗动画,包括细胞分裂和血细胞流动。另外,探索医学动画中的常见视觉美学,​​并了解如何使用照明和材质底纹让您的动画脱颖而出。 MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 886 MB Genre: eLearning | Language: English Medical animations indulge our curiosity about the human body by allowing us to peer within at key biological processes and anatomy. They are valuable communication tools for teaching healthcare professionals, trainees, and the general public about the wonders of the human body. In this course, learn about the basic principles and techniques of 3D medical animation using Autodesk Maya 2018. Discover where to find good resources and references, how to use the Protein Data Bank to download 3D models for molecular animation, and how to approach storyboarding. Learn how to create some basic medical animations, including cell division and blood cell flow. Plus, explore common visual aesthetics in medical animations and see how to use lighting and material shading to make your animations stand out. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-30 17:29 111 0 2018-6-30
admin Maya创建逼真的木纹,皮革,砖块和织物纹理视频教程 1.07GB attach_img
MP4 | 视频:h264,1280x720 | 音频:AAC,48 KHz,2 Ch | 时长:5h 1m | 1.07 GB 类型:电子学习| 语言:英语+ .SRT | 级别:高级 仍然没有你在渲染中找到的专业结果?超越基本纹理。学习如何使用先进的Maya工作流程创建逼真的木纹,皮革,砖块和织物纹理,该工作流程结合了Photoshop,Mudbox和Substance Painter等工具。教练Andy Beane带着现有的模型,如皮椅和落地灯,并展示如何构建一个视觉故事,增强他们外观的真实感。他使用Photoshop中的图像处理功能来构建3D纹理,并展示如何直接在Mudbox中的模型上绘制它们 - 实时获取最终渲染状态预览。然后他切换到Substance Painter,创建在Maya中应用的程序纹理。 主题包括: UV基础 平铺纹理 缩放纹理 创建凹凸,镜面和法线贴图 绘制纹理 导出和渲染纹理 贴图在Substance Painter中创建纹理将Substance Painter中的 纹理应用到Maya MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 5h 1m | 1.07 GB Genre: eLearning | Language: English + .SRT | Level: Advanced Still don’t have the professional results you’ve been looking for in your renders? Go beyond basic textures. Learn how to create realistic wood grain, leather, brick, and fabric textures using an advanced Maya workflow that incorporates tools like Photoshop, Mudbox, and Substance Painter. Instructor Andy Beane takes existing models such as a leather chair and a floor lamp and shows how to build a visual story that enhances the realism of their appearance. He uses image manipulation features in Photoshop to build 3D textures and shows how to paint them directly on your models in Mudbox—getting a final-render-like preview in real time. Then he switches to Substance Painter, creating procedural textures that are applied back in Maya. The course provides hands-on practice and a solid workflow that will help you texture almost any object you encounter in the future. Topics include: UV basics Tiling textures Scaling textures Creating bump, specular, and normal maps Painting texture Exporting and rendering texture maps Creating textures in Substance Painter Applying textures from Substance Painter to Maya ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-26 01:57 138 0 2018-6-26
admin Maya面部索具基础教学视频教程 1.06GB attach_img
MP4 | 视频:h264,1280x720 | 音频:AAC,44.1 KHz,2 Ch | 时长:3h 41m | 1.06 GB 类型:电子学习| 语言:英语| 等级:初学者| +练习文件 学习如何创建灵活且容纳的面部动画装备,以便动画师创建有意义的面部姿势。 对于任何有抱负的3D艺术家来说,面部操纵是一项必不可少的技能,而创建灵活和容纳的设备的能力可以帮助动画师进一步缩小范围。在本课程中,您将学习从开始到结束的高效面部绑定过程。首先,您将评估动画师需要具备哪些功能,这是一种灵活的面部设备,仍然只能创建有意义的面部姿势。接下来,您将学习如何到达那里,从眉毛开始,在一侧使用关节并在另一侧融合形状,了解这两种方法的优缺点。展望未来,您将使用这两种技术的组合来实现特殊的面部绑定功能,如肉眼,以及控制眼球。最后,所有这些机制将被绑定到开始时显示的用户控件。到本课程结束时,您将拥有所需的技能来操纵自己的角色。所需软件:Maya。 MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch | Duration: 3h 41m | 1.06 GB Genre: eLearning | Language: English | Level: Beginner | + Exercise Files Learn how to create a flexible and contained facial animation rig that allows animators to create meaningful facial poses. Facial rigging is an essential skill for any aspiring 3d artist, and the ability to create a flexible and contained rig helps animators further down the pipeline. In this course, Maya Facial Rigging Fundamentals, you’ll learn an efficient facial rigging process from start to finish. First, you’ll assess what the animator needs to have, which is a facial rig that is flexible and still restricted to only create meaningful facial-poses. Next, you’ll learn how to get there, starting with the eyebrows, using joints on one side and blend shapes on the other, learning about the pros and cons of both methods. Moving forward, you’ll use a combination of both those techniques for special facial-rigging features such as fleshy eyes, as well as look at controls for the eyeballs. Finally, all those mechanics will be bound to the user controls shown at the beginning. By the end of this course, you’ll have the skills you need to rig the face of your own characters. Software required: Maya. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-25 18:33 101 0 2018-6-25
admin 完整的Maya初学者基础视频教程(五季全) 5.39GB attach_img
FLV,MPEG H264 1500kbps,1280x720 | 英语,AAC,2通道音频:AAC 44100Hz立体声128kbps | 12h 40 Min | 5.39GB 类型:电子学习 在这个完整的新手课程中,我们介绍让你开始使用Maya来理解你需要知道的所有工具的基本知识,以便为使用游戏资产的3D建模打好基础! FLV, MPEG H264 1500kbps, 1280×720 | English, AAC, 2 Ch Audio: AAC 44100Hz stereo 128kbps | 12h 40 Min | 5.39GB Genre: eLearning In this complete Beginner’s Course, we cover the very basics of getting you started using Maya to understand all the tools you need to know, to hit the ground running with 3d modeling for game assets! ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-23 21:52 145 0 2018-6-23
admin 在CG创作真实岩石技术视频教程 4.27GB attach_img
这是一个深入的教程超过3小时的内容,在这里我展示我的过程中创建现实的岩石在CG,提示和技巧,可用于许多领域的生产,以提高您的工作质量。 在本教程中,我讨论了如下主题: -讨论参考文献。 在ZBrush中雕刻岩石。 ——如何在MARI中快速应用现实纹理。 -使用阿诺德和玛雅阴影节点生成一个真实的着色器。 并添加最后的触摸 您还将获得一个zip文件,其中包含: -玛雅和ZBrush场景文件 -Hyrz(MARI)和LuRez(玛雅)OBJ 从马里烘焙出来的纹理 和Zrush的置换图 This is an in depth tutorial of over 3 hours of content, where I show you my process of creating realistic rocks in CG, with tips and tricks that can be used in many areas of production to increase the quality of your work. In this tutorial I go over subjects such as: – discussing reference. – sculpting the rock in zbrush. – how to quickly apply realistic textures in mari. – generating a realistic shader using both Arnold and Maya shading nodes. – and adding the final touches You will also get a zip file which contains: – maya and zbrush scene files – highrez (mari) and lowrez (maya) obj’s – textures baked out of Mari – and displacment maps from Zbrush VIP会员免费下载: xk4x|500[/pan]
最后发表: cg1206@ 2018-5-19 15:06 262 3 2018-5-8
admin Maya角色移动步行周期动画设计视频教程 1.1GB attach_img
你有没有试过让一个角色行走动画,但结果不正确,你不知道如何修复它?如果是这样的话,这门课,在玛雅文化遗址做一个步行循环,对你来说是一个完美的过程,因为你将学习如何规划,阻塞,完成一个步行周期。首先,你将学习和创造一个行走的主要关键位置。接下来,您将添加细分位置来控制间距和权重,并添加拖动和重叠操作。最后,您将使用图形编辑器清理和细化动画。当你完成这门玛雅课程时,你不仅知道如何创建一个行走周期,而且还知道如何识别动画中的问题并改正它们。 Have you ever tried to animate a character walking, but the result wasn’t moving correctly, and you didn’t know how to fix it? If so, this course, Animating a Walk Cycle in Maya, is the perfect course for you because you will learn how to plan, block in, and complete a walk cycle. First, you will learn and create the major key positions of a walk. Next, you will add breakdown positions to control spacing and weight, and add drag and overlapping action. Finally, you will clean up and refine the animation using the graph editor. When you’re finished with this Maya course, you will not only know how to create a walk cycle but also how to identify problems with the animation and correct them. Software required: Maya 2018. VIP会员免费下载: d5dc|500[/pan]
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最后发表: 咖啡@ 2018-3-27 09:16 937 10 2018-3-27
admin Maya游戏人物角色拓扑视频教程 attach_img
一旦你设计你的非常详细,塑造游戏角色,还有一步需要做的–拓扑。在这个过程中,retopologizing游戏人物在玛雅文化遗址,你要雕刻的网格和使用玛雅创建一个低分辨率的游戏合适的网格,将像你的设计。您将从学习创建参考模型的基本知识开始。然后,您将使用几个多边形建模工具来编辑基本几何图形,以更好地反映参考模型的形状和轮廓。最后,您将使用玛雅中的四边形绘图工具从头开始为您的角色创建一个新拓扑。在本课程结束时,你将有一个更好的想法,你在玛雅文化遗址的一些选项,创建一个新的,现成的游戏从一个详细的雕刻网格。软件要求:Maya Once you’ve designed your highly detailed, sculpted game character, there’s still one more step that needs to be done – retopology. In this course, Retopologizing Game Characters in Maya, you’ll take a sculpted mesh and use Maya to create a lower-resolution game-appropriate mesh that will look like your design. You’ll start by learning the basics of getting a reference model created. Then, you’ll use several polygon modeling tools to edit your base geometry to better reflect the shapes and silhouettes of your reference model. Finally, you’ll use the Quad Draw tool in Maya to create a new topology for your character completely from scratch. By the end of this course, you’ll have a much better idea about some of the options you have in Maya for creating a new, game-ready mesh from a detailed sculpt. Software required: Maya. VIP会员免费下载: wbhw|500[/pan]
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最后发表: lqstshw@ 2018-3-20 15:47 366 10 2018-3-20
admin Maya游戏角色UV贴图映射技术视频教程 attach_img
没有人想看到一个普通的灰色角色在游戏中跑动,除非是设计上的。你所创建的角色很可能会需要某种纹理应用于它,这将增加它的视觉吸引力。在任何纹理被绘制和应用之前,创建UV布局是游戏角色的一个绝对先决条件。在这一过程中,玛雅文化遗址的UV贴图的游戏角色,你会潜入创建UVs多材料的人必然统一的过程。首先,你要学会如何理解和你的UV计划。下一步,你会发现如何创建UVs的头发,身体,和服装。最后,你将探索重叠的UVs和像素密度。在本课程结束时,您将对玛雅中的UV映射游戏角色有一个更好的理解。所需软件:Maya2018。 Nobody wants to see a flat gray character running around in a game unless it’s by design. More than likely the character you’re creating will need some sort of texture applied to it which will add to the it’s visual appeal. Creating UV layouts is an absolute prerequisite for a game character before any textures can be painted and applied. In this course, UV Mapping Game Characters in Maya, you’ll dive into the process of creating UVs for a multi-material character who is bound for Unity. First, you’ll go learn how to understand and plan for your UVs. Next, you’ll discover how to create UVs for the hair, body, and for the clothing. Finally, you’ll explore overlapping UVs and texel density. By the end of this course, you’ll have a better understanding on UV mapping game characters in Maya. Required software: Maya 2018. VIP会员免费下载: yft6|500[/pan]
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最后发表: bochinio@ 2018-9-15 10:24 542 12 2018-3-20
admin Maya 2018飞船坠毁视觉特效完整实例制作视频教程 attach_img
本教程是关于Maya 2018飞船坠毁视觉特效完整实例制作视频教程,时长:12小时30分,大小:3.4 GB,MP4高清视频格式,教程使用软件:Maya 2018,附源文件,作者:Bhaumik Patel,共12个章节,语言:英语。 在这个中级课程,您将通过一个从开始创建一个坠毁的飞船完成CGI特效镜头抽完! 开始使用Autodesk MatchMover是免费提供的电脑你真实摄像机的运动匹配。 你将你的飞船使用工业标准的Maya 2018和打开对象使您可以创建纹理贴图。 你可以继续照亮你的镜头相匹配的背景使用工业标准的阿诺德渲染器是包含在Maya 2018。 最后你将输出渲染通道使用阿诺德的自动阀和玛雅渲染设置,复合在一起使用工业标准的排序核使你最后一枪。 本课程旨在为您提供尽可能多的信息,让您使用相同的工作流创建自己的照片。 修这门课今天开始创建逼真的视觉特效镜头! 有什么要求? 在上这门课之前,学生应该掌握好玛雅的基本知识。 用于烟雾模拟和渲染的最少16 GB RAM 玛雅2018或2017 下载阿诺德版本2.1.0.1以上最新版本 我从这门课中学到什么? 学习一个镜头特效流水线 Matchmover洲际或跟踪摄像机运动 基本硬表面造型 看看玛雅和阿诺德使用渲染器的发展 复合使用核武器 目标受众是什么? 任何想在计算机上添加视频片段的模型的人 任何想在玛雅文化遗址制造烟雾的人 任何人谁想要进入特效行业 任何想把计算机图形组合成真人动作片段的人 In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke! Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE. You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures. You will then go on to light your shot to match the background using the industry standard Arnold renderer which is included in Maya 2018. Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot. This course is designed to give you as much information as possible for you to create your own shots using the same workflow. Take this course today to start creating photorealistic VFX shots! What are the requirements? Students should have a good basic knowledge of Maya before taking this course A minimum of 16 gb of ram for smoke simulation and rendering Maya 2018 or 2017 Download latest version of Arnold version 2.1.0.1 or above What am I going to get from this course? Learn the VFX pipleline for a shot Matchmove or track a cameras motion in Matchmover Basic hard surface modeling Look development using Maya and Arnold renderer Composite using Nuke What is the target audience? Anyone who wants to add a model made in the computer to video footage Anyone who wants to create smoke in Maya Anyone one who wants to get into the VFX industry Anyone who wants to composite Computer graphics into live action footage VIP会员免费下载:
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最后发表: cg1206@ 2018-5-19 15:05 1013 12 2018-3-5
admin Maya 2018基础核心技能训练视频教程 attach_img
本教程是关于Maya 2018基础核心技能训练视频教程,时长:11小时22分,大小:3.4 GB,MP4高清视频格式,教程使用软件:Maya 2018,附源文件,作者:Justin Marshall,共84个章节,语言:英语。 这个深入的maya教程旨在帮助您对玛雅文化遗址中找到的核心特性有一个坚实的理解,并帮助您轻松过渡到这个非常强大的程序。在这门课中,玛雅2018基础,你将有机会从三位专家那里了解玛雅的不同方面。在本教程的第一部分中,您将熟悉一些需要开始在玛雅工作和迁移的词汇和基本技能。从那里,你将进入探索在玛雅文化遗址发现的一些模型特征,并开始建造一个飞行帆船,这将是你的中心项目余下的课程。然后,你将经历在船上添加纹理和材料的整个过程。接下来,您将看到添加动画控件、动画动作和动态的过程。最后,您将发现如何添加灯光、阴影以及如何输出最终动画序列。这门课程是为新的玛雅用户设计的,所以我们的目标不是用大量的技术信息来衡量你。相反,它的目标是帮助你形成一些良好的习惯和工作流程,让你看到这个项目的整个开始到完成的管道,在这个玛雅课程结束时,你将在使用软件时感到非常舒服。软件要求:maya2018。 This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. In this course, Maya 2018 Fundamentals, you’ll have a chance to learn about different aspects of Maya from three experts. In the first portion of this tutorial, you’ll get familiar with some of the vocabulary and foundational skills that you’ll need to begin moving around and working in Maya. From there, you’ll move into exploring some of the modeling features found in Maya and begin building a flying sail-ship, which will be your central project for the remainder of this course. Then, you’ll go through the entire process of adding textures and materials to the ship. Next, you’ll see the process of adding animation controls, animated movement, and dynamics. Finally, you’ll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you’ll be at point where you can feel very comfortable using the software. Software required: Maya 2018. VIP会员免费下载:
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最后发表: asd1231452@ 2018-3-4 14:49 463 10 2018-3-4
admin Maya 2018基础核心技能训练视频教程 attach_img
本教程是关于Maya 2018基础核心技能训练视频教程,时长:11小时22分,大小:3.4 GB,MP4高清视频格式,教程使用软件:Maya 2018,附源文件,作者:Justin Marshall,共84个章节,语言:英语。 这个深入的maya教程旨在帮助您对玛雅文化遗址中找到的核心特性有一个坚实的理解,并帮助您轻松过渡到这个非常强大的程序。在这门课中,玛雅2018基础,你将有机会从三位专家那里了解玛雅的不同方面。在本教程的第一部分中,您将熟悉一些需要开始在玛雅工作和迁移的词汇和基本技能。从那里,你将进入探索在玛雅文化遗址发现的一些模型特征,并开始建造一个飞行帆船,这将是你的中心项目余下的课程。然后,你将经历在船上添加纹理和材料的整个过程。接下来,您将看到添加动画控件、动画动作和动态的过程。最后,您将发现如何添加灯光、阴影以及如何输出最终动画序列。这门课程是为新的玛雅用户设计的,所以我们的目标不是用大量的技术信息来衡量你。相反,它的目标是帮助你形成一些良好的习惯和工作流程,让你看到这个项目的整个开始到完成的管道,在这个玛雅课程结束时,你将在使用软件时感到非常舒服。软件要求:maya2018。 This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. In this course, Maya 2018 Fundamentals, you’ll have a chance to learn about different aspects of Maya from three experts. In the first portion of this tutorial, you’ll get familiar with some of the vocabulary and foundational skills that you’ll need to begin moving around and working in Maya. From there, you’ll move into exploring some of the modeling features found in Maya and begin building a flying sail-ship, which will be your central project for the remainder of this course. Then, you’ll go through the entire process of adding textures and materials to the ship. Next, you’ll see the process of adding animation controls, animated movement, and dynamics. Finally, you’ll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you’ll be at point where you can feel very comfortable using the software. Software required: Maya 2018. VIP会员免费下载:
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最后发表: at936413731@ 2018-3-4 14:49 391 10 2018-3-4
admin Maya面部与手交流动画实例训练视频教程 attach_img
本教程是关于Maya面部与手交流动画实例训练视频教程,时长:1小时04分,大小:1.2 GB,MP4高清视频格式,教程使用软件:Maya 2017, MotionBuilder 2017,附源文件,作者:Mark Butler,共10个章节,语言:英语。 大多数人的交流都是用眼睛、脸和手进行的。在这个过程中,富有表现力的脸和手混合动画,你将覆盖面部动作捕捉和动画带给你的人物的生活与表现力和可信度!首先,你将看到什么构成了一个好的面部矫正器,看看面部控制选项。接下来,您将设置和完善您的人物的手,并创建一个库的姿势。接下来,您将看到一些记录面部运动捕捉的最佳实践,并创建从数据到面部平台的映射。最后,您将开始使用混合动画来改进性能。在设置动画层之后,重点将是使角色具有表现力和可信度。当你完成这门课程时,你将知道如何将脸部和手的数据整合到你的主电影场景中,并正确地将其附加到角色的身体内,以便在游戏中使用。所需软件:Maya 2017,MotionBuilder 2017。 Most human communication happens with the eyes face and hands. In this course, Expressive Face and Hand Hybrid Animation, you will cover facial mocap and hand animation to bring your characters to life with expressiveness and believability! First, you’ll see what makes up a good face rig, and look at the face control options. Next, you’ll set up and refine your characters hands and create a library of poses. Next, you’ll see some best practices for recording facial motion capture, and creating the mapping from the data to the face rig. Finally, you’ll begin refining the performance using Hybrid Animation. After setting up the animation layers, focus will be on making the characters expressive and believable. When you’re finished with this course, you’ll know how to integrate face and hand data back into your master cinematic scenes, and attach it correctly to the character’s body for use in-game. Software required: Maya 2017, MotionBuilder 2017. VIP会员免费下载:
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最后发表: xiaokaming@ 2018-3-4 13:44 395 10 2018-3-4
admin Maya 2017硬表面建模实例训练视频教程第二季 Fuze 07 Part 2 Hard Surface Modeli attach_img
本教程是关于Maya 2117硬表面建模实例训练视频教程第二季,时长:6小时,大小:6.7 GB,MP4高清视频格式,教程使用软件:Maya,附源文件,作者:JAMES SCHAUF,共15个章节,语言:英语。 在fuze07我与你分享我所有的工作从零开始! 在这里,你有大约6小时的视频,实时和全面记录英文我/遮阳LookDev无上的工作流,完全程序在Maya 2017。 在这里,我们将完全纹理的资产在玛雅文化遗址没有任何外部软。解释的过程,我们会花时间在一个简单的资产,首先子弹,了解如何处理Hypershade,设置LookDev无上等。 然后在第二部分,我们将更深入地应用这一技术在我们的机械资产。 教程是记录在玛雅2017和Arnold Render。 再来一次,这是第2部分。 In Fuze07 I share with you all my workflow from scratch! Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017. Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc… Then in a second part we will apply more in depth this technique on our Mech asset. The tutorial is record on Maya 2017 and Arnold Render. One more time, this is the part 2 VIP会员免费下载:
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最后发表: 总有刁民想害朕@ 2018-2-9 15:17 740 10 2018-2-9

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