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admin 隐藏置顶帖 教你如何免费快速赚取本站汇币及汇币用途? digest
汇币是本站唯一虚拟货币,汇币可以用来兑换本站VIP会员,可以提现,可以兑换精美礼品·····后续会增加更多用途!!! 新手该如何快速赚取汇币呢?下面我给大家推荐几种方法,快速让汇币到碗里来!! 一:发帖赚汇币。在本站发布优秀的资源,每发布一篇主题帖,自动获取50汇币奖励!! 二:别人下载赚汇币。当你发布的主题帖,被人下载时,自动获得1汇币奖励。发布的主题帖越多+下载人数越多=获得的汇币也就越多!! 三:推广赚汇币。到推广中心(https://www.htzyw.com/plugin.php?id=e6_propaganda)复制你的专属推广链接,给QQ好友、您的博客或其他大型网站,当有人通过你的推广链接注册,你将获得10汇币奖励。当你推广的会员升级为VIP会员,你还将获得提成奖励。当推广会员升级为年费VIP会员,你获得3000汇币奖励;当推广会员升级为终身VIP会员,你获得5000汇币奖励!! 四:购物赚汇币。通过本站返利网(https://www.htzyw.com/sale.html)购物,将获得高达70%的汇币返利!! 通过上面得方法赚取到了非常丰厚的汇币,该怎么使用呢?下面教教大家汇币用途! 一:用来兑换VIP会员。赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=threed_vip)兑换VIP会员。 二:可以直接提现。提现功能仅限VIP会员,如果你是本站VIP会员,赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=e6_propaganda&nav=withdraw)申请提现。提现汇率是:100汇币=1元 汇币更多用途后续会不断增加,敬请期待·······
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最后发表: admin@ 2017-4-3 16:30 1664 0 2017-4-3
admin 隐藏置顶帖 【10月10日更新】Audio Jungle超级音效库精选影视片头AE模板音乐(1—54合辑) attach_img digest
友情提示:这套音乐素材的每一首在官方的价格是$5-20美元,可见其珍贵性。单说这一套在淘宝的销售价格也是50元。但是在我们网站,只要你是VIP会员,就可以免费下载这套价值不菲的音乐素材。当然,VIP会员还可以免费下载全站所有资源,决不像其他网站一样,珍贵资源还需另外收费。只要你是VIP会员,全站资源任你下载!!VIP会员办理地址:https://www.htzyw.com/plugin.php?id=threed_vip -----------------------------------------------了解或者使用过 VideoHive 的AE模板(国内大部分AE模板均来自此网站)的人都知道,他们网站上模板与配乐本身就是分隔开的,模板的作者并没有权利提供原版的配乐,他们制作时也仅仅是选用了带干扰音的小样(配乐的售价比模板本身还贵),国外AE片头模板的作者所用的配乐大都选自:Audio Jungle配乐交易平台,官方网址:www.audiojungle.net---------------------------------------------------------------------------配乐合集约几百首音乐,均为高质量的音频文件,可直接使用,方便快捷。首首经典,对习惯使用AE模板的用户可谓雪中送炭!文件总共约9.7G.音乐类型众多,满足你不同需求:特效音,LOGO音效,展示音乐,片头,宣传片……….温馨提示:音乐均为官方正品/成品音乐,无女声水印干扰。 音乐素材目录如下:1.Audio Jungle超级音效库精选影视片头AE模板音乐第一辑(55组)2.Audio Jungle超级音效库精选影视片头AE模板音乐第二辑(30组)3.Audio Jungle超级音效库精选影视片头AE模板音乐第三辑(38组)4.Audio Jungle超级音效库精选影视片头AE模板音乐第四辑(13组)5.2014年 Audio Jungle 超级音效库精选第1、2套(8+24组)第五辑6.Audio Jungle 附加赠送音乐素材 第六辑(25组)7.2014年 Audio Jungle 超级音效库精选第3套 第七辑(16组)2014.4.21更新8.2014年 Audio Jungle 超级音效库精选第4套第八辑(16组)2014/5/20更新9.2014年 Audio Jungle 超级音效库精选第5套第九辑(20组)2014/6/7更新10.2014年 Audio Jungle 超级音效库精选第6套第十辑(7组)2014/7/14更新 11.2014年 Audio Jungle 超级音效库精选第7套第十一辑(20组)2014/7/28更新12.2014年 Audio Jungle 超级音效库精选第7.1套第十二辑(15组)(2014/8/4更新)13.2014年 Audio Jungle 超级音效库精选第十三辑(27组)(2014/9/12更新)14.2014年 Audio Jungle 超级音效库精选第十四辑(27组)(2014/9/17更新)15.2014年 Audio Jungle 超级音效库精选第十五辑(45组)(2014/12/03更新)16.2015年 Audio Jungle 超级音效库精选第十六辑(18组)(2015/03/08更新)17.2015年 Audio Jungle 超级音效库精选第十七辑(17组)(2015/06/22更新)18.2015年 Audio Jungle 超级音效库精选第十八辑(17组)(2015/06/22更新)19.2015年 Audio Jungle 超级音效库精选第十九辑(18组)(2015/07/23更新)20.2015年 Audio Jungle 超级音效库精选第二十辑(14组)(2015/07/27更新)21.2015年 Audio Jungle 超级音效库精选第二十一辑(17组)(2015/08/05更新)22.2015年 Audio Jungle 超级音效库精选第二十二辑(19组)(2015/08/12更新)23.2015年 Audio Jungle 超级音效库精选第二十三辑(17组)(2015/08/14更新)24.2015年 Audio Jungle 超级音效库精选第二十四辑(26组)(2015/09/08更新)25.2015年 Audio Jungle 超级音效库精选第二十五辑(20组)(2015/09/15更新)26.2015年 Audio Jungle 超级音效库精选第二十六辑(18组)(2015/09/20更新)27.2015年 Audio Jungle 超级音效库精选第二十七辑(19组)(2015/09/30更新)28.2015年 Audio Jungle 超级音效库精选第二十八辑(20组)(2015/10/05更新)29.2015年 Audio Jungle 超级音效库精选第二十九辑(19组)(2015/10/13更新)30.2015年 Audio Jungle 超级音效库精选第三十辑(21组)(2015/10/26更新)31.2015年 Audio Jungle 超级音效库精选第三十一辑(20组)(2015/11/08更新)32.2015年 Audio Jungle 超级音效库精选第三十二辑(18组)(2015/11/10更新)33.2015年 Audio Jungle 超级音效库精选第三十三辑(20组)(2015/11/25更新)34.2015年 Audio Jungle 超级音效库精选第三十四辑(21组)(2015/12/02更新)35.2015年 Audio Jungle 超级音效库精选第三十五辑(32组)(2015/12/21更新)36.2015年 Audio Jungle 超级音效库精选第三十六辑(30组)(2015/12/23更新) 37.2016年 Audio Jungle 超级音效库精选第三十七辑(21组)(2016/01/01更新)38.2016年 Audio Jungle 超级音效库精选第三十八辑(20组)(2016/03/04更新)39.2016年 Audio Jungle 超级音效库精选第三十九辑(19组)(2016/04/06更新)40.2016年 Audio Jungle 超级音效库精选第四十辑(10组)(2016/05/26更新)41.2016年 Audio Jungle 超级音效库精选第四十一辑(10组)(2016/07/25更新)42.2016年 Audio Jungle 超级音效库精选第四十二辑(17组)(2016/10/11更新)43.2016年 Audio Jungle 超级音效库精选第四十三辑(16组)(2016/10/15更新)44.2016年 Audio Jungle 超级音效库精选第四十四辑(14组)(2016/12/18更新)45.2017年 Audio Jungle 超级音效库精选第四十五辑(10组)(2017/03/31更新)46.2017年 Audio Jungle 超级音效库精选第四十六辑(10组)(2017/11/15更新)47.2018年 Audio Jungle 超级音效库精选第四十七辑(20组)(2018/01/09更新)48.2018年 Audio Jungle 超级音效库精选第四十八辑(18组)(2018/01/09更新)49.2018年 Audio Jungle 超级音效库精选第四十九辑(15组)(2018/05/20更新)50.2018年 Audio Jungle 超级音效库精选第五十辑(100组)(2018/10/10更新)51.2018年 Audio Jungle 超级音效库精选第五十一辑(100组)(2018/10/10更新)52.2018年 Audio Jungle 超级音效库精选第五十二辑(100组)(2018/10/10更新)53.2018年 Audio Jungle 超级音效库精选第五十三辑(50组)(2018/10/10更新)54.2018年 Audio Jungle 超级音效库精选第五十四辑(33组)(2018/10/10更新) 不断更新中········ VIP会员免费下载:**** 本内容被作者隐藏 **** 精品资源推荐: 2014高端婚礼婚庆资料大全 500G 价值680元 《室内设计师速成宝典—标准版》35G(市价:三百元) c4d教程大合集中文教程中文字幕IHDT映速教程C4D全攻略(全四套) VideoHive高科技信息化动态元素包 Quantum HUD Infographic 10套遮罩蒙版转场合集包第二季 Digital Juice Matte Magic Series 2 水晶石建筑动画成品 建筑漫游成片动画素材库 房地产素材 54G 244G 创意样片库(超过20000个文件) 2013影视素材精华大荟萃3 255G 价值550元 2014年独家收集2480套高清AE模板 800G 影视制作工具包①-《超级AE源文件篇》 186G 中国高清实拍素材—最高精度拍摄素材 470G 第二季Drag&Drop Series2系列8套视觉特效素 2014最新2500套高端会声会影模板 400G 中国风水墨视频素材水墨AE模板动态设计素材 品尼极品高清动态素材库 (上册) 260G 品尼极品高清动态素材库 (下册) 270G 75组2K高清实拍下雨/水珠视频特效合成素材 motionVFX mWater 104个二维Motion动画元素合集Videohive flash fx animation pack 【预告片音乐】Two Steps From Hell两步逃离地狱 - (2006-2011) 19CD 本土创意市集PSD素材大百汇 121G 2014年室内设计联盟700套最新模型价值450元
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最后发表: yumin0430@ 前天 10:30 66021 1011 2015-3-8
admin 隐藏置顶帖 汇同资源网官方VIP会员交流群正式开启,欢迎VIP会员加入本群 digest
汇同资源网官方VIP会员交流1群(群号:100600304)于今日正式开启。创建VIP会员交流群是方便VIP用户在群里面及时交流、学习。 加群的好处: 1、加入本群的都是本站的VIP会员,方便交流学习; 2、可以及时联系我们工作人员更新您需要的资源; 3、可以及时了解我们网站最新发展动态。 加群的条件:仅限网站的VIP会员加入,加入群时,请注明您在网站的注册用户名。[/backcolor] [/backcolor] [/backcolor]汇同资源网VIP①群:100600304 (加入请注明您在网站的注册用户名) [/backcolor]
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最后发表: 东方传媒@ 2016-6-23 15:50 10590 46 2014-10-20
admin 隐藏置顶帖 C4D+AE零基础30天速成学习影视特效视频教程合集 attach_img
本教程是关于C4D+AE零基础30天速成学习影视特效视频教程合集,时长:20小时,大小:41 GB,MP4高清视频格式,教程使用软件:AE,CINEMA 4D,共20个章节,语言:英语。 本教程性价比极高!课程体系分为AE和C4D两大部分,总课程超过150节课时!理论+实战相结合:从0基础开始系统剖析AE和C4D,拒绝单纯枯燥的传统教学方式,本套课程采用理论+实战相互结合,让学员能够快速高效的提升AE、C4D技巧。超系统详细分模块讲解:在这套课程非常详细、系统的给大家讲解AE和C4D各个功能模块进行系统的讲解。 在这套课程加入了大量的动手操作案例以及相关的作业,所有课程都配有相关的素材和工程文件,动手操作能更好的巩固已经掌握的知识技巧。还加入大量的综合实战案例讲解,通过AE和C4D相互的配合,从前期设计规划开始,到最终成片输出,一步一步的给大家完整剖析整个制作过程。 VIP会员免费下载:
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最后发表: Anoely@ 2018-10-1 14:36 2080 38 2018-3-2
   
admin 3dsmax与Vray建筑景观设计工作流程视频教程 attach_img
本教程是关于3dsmax与Vray高端室内设计制作规范工作流程视频教程,时长:10小时30分,大小:2.8 GB ,MP4高清视频格式,教程使用软件:,附源文件,共10个章节,作者:Adam Zollinger,语言:英语。 3DS MAX + V-RAY: 3DS MAX PRO IN 6 HRS 3ds Max intro course: 3Ds Max and V-Ray for creating 3D architectural imagery, from beginner to advanced When I first made this course, it was to fill a void that I noticed in the arch viz industry. There are not a lot of tutorials out there that help you to learn arch viz from the beginning in a professional way, using the PRO software and a PRO workflow. So, I created this course, and I never could have imagined how popular it has become! It has also evolved a lot since that first time I published. Here are some key things to know: ORIGINAL COURSE teaches 3ds Max and V-Ray from the very beginning follows a project from nothing, all the way to the end demonstrates the exact workflow that I use daily as a practicing professional (thus the PRO part) uses my UI setup, shortcuts, etc (all downloadable for your use) shows you everything you need to know to create a basic project uses 3ds Max 2011, so as long as you have any version after that, you should be able to follow (updates have been made where necessary to account for changes all the way up to most current versions) contains 6 HRS of video from start to finish ADDITIONAL CONTENT brings you up to speed with the latest versions of the software and fills in the gaps where they exist more advanced techniques (i.e. HDRI lighting, etc) more advanced and complex projects currently two additional projects to follow along with, including an advanced interior and exterior. much higher production quality than original videos awesome new content being added regularly to make you aware of new techniques, software updates, etc. new projects coming soon ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-27 16:29 118 0 2018-8-27
admin 3dsmax超级机甲硬表面建模实例训练视频教程第五季 attach_img
本教程是关于3dsmax超级机甲硬表面建模实例训练视频教程第五季,时长:1小时20分,大小:2.8 GB ,MP4高清视频格式,教程使用软件:3ds Max,附源文件,共6个章节,作者:Stephen Wells,语言:英语。 Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. This release also includes the missing files from volume 2 and volume 3 ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 17:20 55 0 2018-8-17
admin 3dsmax与Vray高端室内设计制作规范工作流程视频教程 attach_img
本教程是关于3dsmax与Vray高端室内设计制作规范工作流程视频教程,时长:5小时,大小:2.8 GB ,MP4高清视频格式,教程使用软件:3ds Max, Vray, Marvelous Designer,Photoshop,附源文件,共10个章节,作者:Adam Zollinger,语言:英语。 This course takes you beyond basic tools in 3ds Max, and into the world of high-end architectural (arch viz) imagery. You will learn the professional workflow and tools that are used in the industry to achieve stunning, photorealistic results in 3d. Industry standard tools including 3ds Max, Vray, Marvelous Designer and Photoshop are all used and demonstrated. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:39 77 0 2018-8-17
admin 3dsmax超级机甲硬表面建模实例视频教程第四季 3.09GB attach_img
信息: 通常,创建一个坚硬的表面模型可能有点单调乏味,也可能不熟悉和令人生畏。要创建更好的工作流程,需要了解并了解使用尽可能多的快捷方式的优势,以便不会花费过多的时间来创建网格。智能工作流程可以成为您最好的朋友,也可以成为您在整个职业生涯中使用的东西。快捷键热键是工作智能的一个组成部分,并不难。了解metholodies有助于您了解何时最好地使用快捷方式以及如何有效地使用它们。3DS Max中隐藏了一些工具,有助于提高模型的速度,而Dreadnought Modeling Series旨在帮助您访问它们。使用对称等工具可以帮助艺术家直观地了解整个网格的外观,而字面上只能处理模型的一半。Swift循环是另一个非常方便的工具,用于帮助轻松地将edgeloops添加到网格中。通过创建自定义快捷键热键,艺术家为自己设计的热键是创建实体设计的工作流程的福音,最终是一个合适的网格。 Info: Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-17 10:34 74 0 2018-7-17
admin 3dsmax超级机甲硬表面建模实例视频教程第三季 1.98GB attach_img
信息: 通常,创建一个坚硬的表面模型可能有点单调乏味,也可能不熟悉和令人生畏。要创建更好的工作流程,需要了解并了解使用尽可能多的快捷方式的优势,以便不会花费过多的时间来创建网格。智能工作流程可以成为您最好的朋友,也可以成为您在整个职业生涯中使用的东西。快捷键热键是工作智能的一个组成部分,并不难。了解metholodies有助于您了解何时最好地使用快捷方式以及如何有效地使用它们。3DS Max中隐藏了一些工具,有助于提高模型的速度,而Dreadnought Modeling Series旨在帮助您访问它们。使用对称等工具可以帮助艺术家直观地了解整个网格的外观,而字面上只能处理模型的一半。Swift循环是另一个非常方便的工具,用于帮助轻松地将edgeloops添加到网格中。通过创建自定义快捷键热键,艺术家为自己设计的热键是创建实体设计的工作流程的福音,最终是一个合适的网格。 Info: Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. ***隐藏内容已屏蔽,进入查看详细***
最后发表: 夜游神@ 2018-7-16 17:40 127 1 2018-7-16
admin 3dsmax超级机甲硬表面建模实例视频教程第二季 1.47GB attach_img
信息: 通常,创建一个坚硬的表面模型可能有点单调乏味,也可能不熟悉和令人生畏。要创建更好的工作流程,需要了解并了解使用尽可能多的快捷方式的优势,以便不会花费过多的时间来创建网格。智能工作流程可以成为您最好的朋友,也可以成为您在整个职业生涯中使用的东西。快捷键热键是工作智能的一个组成部分,并不难。了解metholodies有助于您了解何时最好地使用快捷方式以及如何有效地使用它们。3DS Max中隐藏了一些工具,有助于提高模型的速度,而Dreadnought Modeling Series旨在帮助您访问它们。使用对称等工具可以帮助艺术家直观地了解整个网格的外观,而字面上只能处理模型的一半。Swift循环是另一个非常方便的工具,用于帮助轻松地将edgeloops添加到网格中。通过创建自定义快捷键热键,艺术家为自己设计是创建实体设计的工作流程的福音,最终是一个合适的网格。 Info: Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. ***隐藏内容已屏蔽,进入查看详细***
最后发表: youshih@ 2018-7-11 18:29 104 1 2018-7-10
admin 3dsmax超级机甲硬表面建模实例视频教程第一季 1.55GB attach_img
信息: 通常,创建一个坚硬的表面模型可能有点单调乏味,也可能不熟悉和令人生畏。要创建更好的工作流程,需要了解并了解使用尽可能多的快捷方式的优势,以便不会花费过多的时间来创建网格。智能工作流程可以成为您最好的朋友,也可以成为您在整个职业生涯中使用的东西。快捷键热键是工作智能的一个组成部分,并不难。了解metholodies有助于您了解何时最好地使用快捷方式以及如何有效地使用它们。3DS Max中隐藏了一些工具,有助于提高模型的速度,而Dreadnought Modeling Series旨在帮助您访问它们。使用对称等工具可以帮助艺术家直观地了解整个网格的外观,而字面上只能处理模型的一半。Swift循环是另一个非常方便的工具,用于帮助轻松地将edgeloops添加到网格中。通过创建自定义快捷键热键,艺术家为自己设计是创建实体设计的工作流程的福音,最终是一个合适的网格。 Info: Often, creating a hard surface model can be a bit tedious as well as being unfamiliar and intimidating. To create a better workflow, one needs to know and understand the advantages of using as many shortcuts as possible so that one isn’t spending an overly long amount of time creating meshes. A smart workflow can become your best friend as well as something you’ll use throughout your career. Shortcut hotkeys are an integral component of working smart, not hard. Understanding metholodies helps you to understand when best to use shortcuts and how to use them effeciently. There are tools hidden in 3DS Max that help facilitate the speed at which you can model and the Dreadnought Modeling Series is designed to help you access them. Using such tools as symmetry can help the artist visual how the whole mesh is looking while literally only working on a single half of the model. Swift loop is another extremely handy tool to use to help easily add edgeloops into the meshes. By creating custom shortcut hotkeys that the artist designs for themselves is a boon to the workflow in creating a solid design and, ultimately, a proper mesh. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-10 18:14 77 0 2018-7-10
admin 3DSMax创造硬表面机器人设计视频教程 4.2GB attach_img
信息: 这是一个中级到高级水平,4小时TIME LAPSE- NO AUDIO展示了如何使用3DSMax 2016中的多种技术从头开始建模整个硬表面机器人设计。使用的 软件: - 3DSMax 2016 Info: This is a Intermediate to Advanced Level with 4 hours of TIME LAPSE- NO AUDIO showing how to model a whole hard surface robotic design from scratch using multiple techniques in 3DSMax 2016. Software used : – 3DSMax 2016 ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-26 00:16 118 0 2018-6-26
admin 在Unreal Engine和3DS MAX中创建小型公寓的交互式演练视频教程 2.36GB attach_img
时长:4h 5m | 视频:AVC(.mp4)1280x720 15fps | 音频:AAC 32KHz 2ch | 2.36 GB 类型:电子学习| 英语语言 在这个虚幻引擎和3ds Max教程中,我们将遵循在虚幻引擎4,3ds Max和Photoshop中创建小型公寓的交互式演练的整个过程。 我们将完成在3ds Max中设置和展开模型的过程,一直到照明,创建材料以及使用蓝图添加交互式元素。到这个虚幻引擎和3ds Max培训结束时,您应该能够拿走大量技巧和技巧来快速高效地创建自己的建筑场景。 Duration : 4h 5m | Video: AVC (.mp4) 1280×720 15fps | Audio: AAC 32KHz 2ch | 2.36 GB Genre: eLearning | Language: English In this Unreal Engine and 3ds Max tutorial we’ll follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop. We’ll go through the process of setting up and unwrapping our model in 3ds Max, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. By the end of this Unreal Engine and 3ds Max training you should be able to take away plenty of techniques and tips to quickly and efficiently create your own architectural scenes. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-25 23:46 82 0 2018-6-25
admin 3DS MAX索具基础知识视频教程 1.59GB attach_img
MP4 | 视频:h264,1280x720 | 音频:AAC,44.1 KHz,2 Ch | 时长:4小时47分钟| 1.59 GB 类型:电子学习| 语言:英语| 等级:初学者| +练习文件 Autodesk 3ds Max是一款流行的3D软件,用于创建动画和视觉效果(VFX)等。本课程将带您了解索具的基础知识,并为您提供创建可用于生产的动画装备所需的技能。 采用无生命的3D模型并将其转化为可用于动画的资产的过程可能是一项艰巨,困难和复杂的过程,常常被视为专业技能。在本课程中,您将发现通过创建适合生产的角色装备来为人物带来生活所需的技能和技术,可供动画及其他人使用!首先,您将采取预制模型,并通过获取场景的基础知识进行操作,然后直接跳入骨架和控件。接下来,您将添加更复杂的索具组件,如运动学,自定义属性和行业标准设置(如反转脚)。最后,您将通过蒙皮和约束将几何图形附加到设备上,然后通过添加自定义属性并跳入反应管理器的复杂性来进一步增强钻机。完成本课程后,您将完成一个自定义动画装备,了解在3ds Max中创建实体装备所需的核心基础,并深入了解创建基于生产环境的方法和工具,水平钻机。 所需软件:Autodesk 3ds Max。 MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch | Duration: 4h 47m | 1.59 GB Genre: eLearning | Language: English | Level: Beginner | + Exercise Files Autodesk 3ds Max is a popular 3D software used to create animation and visual effects (VFX), amongst others. This course will take you through the foundations of rigging, and give you the skills needed to create production-ready animation rigs. The process of taking a lifeless 3D model and turning it into an asset that can be used for animation can be a daunting, difficult, and complex process that is often seen as a specialist skill. In this course, 3ds Max Rigging Fundamentals, you’ll discover the skills and techniques needed to bring characters to life by creating a production-ready character rig, ready for animation and beyond! First, you’ll take a pre-made model and travel through the basics of getting scenes ready for rigging, then jump straight into skeletons and controls. Next, you’ll add more complex rigging components like kinematics, custom attributes and industry standard setups like the reverse-foot. Finally, you’ll finish out by attaching the geometry to the rig by skinning and constraints, then enhance the rig even further by adding custom attributes and jumping into the intricacies of the Reaction Manager. When you’re finished with this course, you’ll have completed a custom animation rig, have learned the core foundations required to create solid rigs in 3ds Max, and have a deeper understanding of the methods and tools used in the creation of production-level rigs. Software required: Autodesk 3ds Max. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-23 17:49 104 0 2018-6-23
admin 使用Substance Painter和V-Ray为3ds Max绘制和装饰室内建筑视频教程 11.3GB attach_img
信息: 学习纹理工作流程是将你的纹理游戏提升到CG艺术家目前创造的最前沿的一种方法。在本课程中,您将学习如何在建筑效果图中使用Substance Painter 2017来创建自定义纹理,并使用Substance Painter和V-Ray为3ds Max渲染和纹理室内建筑。首先,您将制作出几张逼真的8K纹理贴图,这将为场景中的物体带来更高层次的逼真感。然后,您将了解如何在3Ds Max和V-Ray 3.4中设置材质,以便更好地控制材质。最后,您将渲染场景以产生逼真的效果。到本课程结束时,您是否会知道如何从3Ds Max中获取您的模型资源,并将其贴图在Substance Painter中,并在渲染V-Ray时正确地将所有内容都带回3Ds Max。所需软件:Substance Painter,V-Ray和3ds Max。 Info: Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-22 23:43 110 0 2018-6-22
admin 学习3DS MAX,VRAY,PS纹理和渲染高效工作流程视频教程 1.88GB attach_img
2h | 视频:.MP4,1280x720 | 音频:AAC,44.1KHz,2ch | 1.88 GB 类型:电子学习| 英语语言 在整个3ds Max和v-ray教程中,我们将介绍 该 项目的完整纹理和渲染以及后期制作工作流程 我们将学习各种纹理技术, 比如从零开始创建纹理,然后创建逼真的 材质,然后渲染最终的图像,然后使用photoshop开始 使用v-ray元素进行后期制作。 在本教程结束时,您将能够像专业人员一样工作和思考,使3D很容易 在非常短的时间内完成工作。 有什么要求? 您需要安装3ds max 您可能熟悉如此简单的3ds max基础知识 包含工作文件,使您可以在整个课程中跟随作者。 我将从这门课程中学到什么? 能够在大约2小时内完成纹理渲染和后期制作3D图像, 能够以智能,简单,快速的方式进行纹理和渲染, 能够开始与全球客户进行纹理和渲染以及后期制作 。目标受众是什么? 以前具有使用3ds max的简单知识,但不知道如何以及从哪里开始制作3D可视化的学生 本课程适用于所有想要在3ds max和v-ray和ps中学习完整且高效的工作流程 的学员,正在使用3ds max,v-ray,ps查找作业此课程是从0到Final 3d图像的完整演练 2h | Video: .MP4, 1280×720 | Audio: AAC, 44.1KHz, 2ch | 1.88 GB Genre: eLearning | Language: English Throughout this 3ds Max and v-ray tutorial we’ll go through the complete texturing and rendering and post production workflow for this project We’ll learn about the various texturing techniques essential such as create textures from scratch then create realistic materials , then render the final images , then with photoshop we start the post production using v-ray elements out puts By the end of this tutorial you will be able to work and think like a professional , render a 3D easily be able to complete your work within very short deadlines. What are the requirements? You need 3ds max installed You may be familiar with so simple 3ds max basics Working files are included, allowing you to follow along with the author throughout the lessons. What am I going to get from this course? be able to texture and render and post production 3d images in about 2 hours capable of texturing and rendering with smart , easy , fast way able to start working with clients over the world in texturing and rendering and post production What is the target audience? Students who have previous simple knowledge of using 3ds max but don’t know how and where to start producing 3d visualizations This course is for all levels who wants to learn a complete and efficient workflow within 3ds max and v-ray and ps for students who are looking for jobs with 3ds max ,v-ray , ps this course is a complete walkthrough from 0 to the Final 3d image ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-22 23:32 93 0 2018-6-22
admin 3ds Max游戏建模高级培训与UE4引擎结合使用视频教程 1.47GB attach_img
MP4 | 视频:AVC 1280x720 | 音频:AAC 44KHz 2ch | 时间:6小时| 1.47 GB 类型:电子学习| 英语语言 使用Autodesk 3ds Max Fundamental创建出色的模型,然后将这些模型合并到虚幻引擎4中进行游戏开发。这个全面和有趣的视频系列将让您掌握建模,并帮助您准备参加3ds Max认证考试,成为Autodesk认证专家。这个视频系列有六个片段: 基础。本系列的第一个剪辑介绍了Autodesk 3ds Max。安装Autodesk 3ds Max并熟悉界面和查看选项。创建一个新场景并了解编辑器,工具和偏好。了解如何使用参考模型并掌握最重要的快捷键。 拓扑101.该系列的第二个剪辑通过创建屏蔽来涵盖Autodesk 3ds Max中的基本拓扑技术。 拓扑201.本系列中的第三个剪辑通过创建一把剑来涵盖Autodesk 3ds Max中的中间拓扑技术。 拓扑301.该系列中的第四个剪辑通过创建头盔来涵盖Autodesk 3ds Max中的高级拓扑技术。 映射3D模型。该系列中的第五个剪辑涵盖了在Autodesk 3ds Max中绘制3D模型的过程。我们将讨论UV贴图,并且您将练习绘制本系列第二部视频中创建的遮罩。 MP4 | Video: AVC 1280×720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 1.47 GB Genre: eLearning | Language: English Create amazing models with Autodesk 3ds Max Fundamental, and then incorporate these models into Unreal Engine 4 for game development. This comprehensive and entertaining video series will allow you to master modeling and help prepare you for the 3ds Max certification exam to become an Autodesk Certified Professional. There are six clips in this video series: Foundation. This first clip in the series introduces Autodesk 3ds Max. Install Autodesk 3ds Max and become familiar with the interface and viewing options. Create a new scene and learn about editors, tools, and preferences. Learn how to use a reference model and master the most essential shortcuts keys. Topology 101. This second clip in the series covers basic topology techniques in Autodesk 3ds Max through creating a shield. Topology 201. This third clip in the series covers intermediate topology techniques in Autodesk 3ds Max through creating a sword. Topology 301. This fourth clip in the series covers advanced topology techniques in Autodesk 3ds Max through creating a helmet. Mapping 3D Models. This fifth clip in the series covers the process of mapping 3D models in Autodesk 3ds Max. UV mapping is discussed and you will practice mapping the shield created in the second video in this series. VIP会员免费下载: ugir|500[/pan]
最后发表: admin@ 2018-5-22 09:29 215 0 2018-5-22
admin 3ds Max中V-Ray 3.0渲染基本技术视频教程(2018年4月) 1.91GB attach_img
MP4视频:H264,1280×720音频:AAC,48 kHz,2 CH持续时间:6H 10M×1.91 GB 体裁:语言学习:英语水平:中级 掌握V-射线3渲染引擎的特性,并学习如何用V-Raye的最先进的工具来扩展3DS MAX的范围,例如渐进采样、皮肤和头发着色器和立体3D渲染。本课程包括关键的V射线概念,如基本材料创建、图像采样、颜色映射、子项和照明,以及在景物中产生景深、运动模糊和焦散效应。作者和3D专家Brian Bradley将帮助您添加惊人的和栩栩如生的材料和效果到您的3D模型与这个强大的插件。 主题包括: 使用新的UI元素、快速设置和修改的帧缓冲区 理解颜色映射模式 增加V型光线类型 使用V射线太阳和天空系统和顶灯 利用辐照度映射和光缓存 使用漫射颜色图 制作反光材料 产生半透明效应 使用新的SSS和皮肤着色器 图像采集保证质量 使用自适应细分引擎 控制物理相机 使用FX工具,如VRayFrand和VRayMeta 立体三维绘制 使用渲染掩模 MP4 | Video: h264, 1280×720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 6h 10m | 1.91 GB Genre: eLearning | Language: English | Level: Intermediate Master features of the V-Ray 3.0 rendering engine and learn how to extend the range of 3ds Max with V-Ray’s state-of-the-art tools, such as progressive sampling, skin and hair shaders, and stereoscopic 3D rendering. This course covers critical V-Ray concepts such as basic material creation, image sampling, color mapping, subdivs, and lighting, as well as creating in-camera effects such as depth of field, motion blur, and caustics. Author and 3D expert Brian Bradley will help you add amazing and lifelike materials and effects to your 3D models with this powerful plugin. Topics include: Using the new UI elements, Quick Settings, and revamped Frame Buffer Understanding color mapping modes Adding V-Ray light types Working with the V-Ray Sun and Sky systems and dome light Using irradiance mapping and light cache Working with diffuse color maps Making reflective materials Creating a translucency effect Using the new SSS and skin shaders Ensuring quality with image sampling Working with the adaptive subdivision engine Controlling the physical camera Working with FX tools such as VRayFur and VRayMetaball Stereoscopic 3D rendering Using Render Mask VIP会员免费下载: htqv|500[/pan]
最后发表: sirmens@ 2018-5-9 07:27 183 1 2018-4-30
admin 3dsmax游戏手枪建模与纹理贴图视频教程第一季 2.37GB attach_img
在纹理TW瓦尔特P99,我们将继续我们离开的地方。因此,我们现在有我们的高多边形和低多边形,在本教程中,我们将讨论如何正确地打开我们的枪,并利用最大的空间,使我们有最高的分辨率成为可能。之后,我们将准备好我们的场景在狨猴和出口我们所有的模型。然后我们将移动到狨猴工具包3,并开始烘焙我们所有的纹理映射和修复任何烘烤错误。之后,我们将进入物质画家,我们将建立我们的场景,并开始添加更多的正常地图细节,如螺丝,文字等。一旦做到这一点,它看起来不错,我们将创建我们的枪的基本颜色,并就如何存档良好的材料定义。然后,我们将开始工作在我们的枪顶,设置颜色变化,边缘划痕和整体肮脏。当一切都很好的时候,我们将移动我们的枪的基础,这是由不同的材料制成的,所以我们也需要添加不同的细节。我们将主要添加边缘突出、污垢、粗糙度变化等更多的东西。最后,当我们对我们的质感感到满意时,我们将在狨猴工具包3中设置一个漂亮的场景,并展示枪的组合质量。 In Texturing thew Walther P99 we will continue where we left off. So we now have our high poly and our low poly and in this tutorial we will go over on how to properly unwrap our gun and utilize the most space so that we have the highest resolution possible. After that we will set-up our scene ready for making in marmoset and export all our models.Then we will move to marmoset toolbag 3 and start by baking all our texture maps and fix any baking bugs. After that we will move into substance painter where we will set-up our scene and start adding more normal map details like screws,text etc.. Once that is done and it is looking good we will create the base colors of our gun and go over on how to archive good material definition. Then we will first start working on the top of our gun, setting up color changes, edge scratches and overall dirtiness. When everything is looking good we will move the the base of our gun which is made of an different material so we will also need to add different details to that. We will be mostly adding things like edge highlights, dirt, roughness changes and more. Finally when we are happy with our texture we will set-up a nice scene in marmoset toolbag 3 and present the gun at portfolio quality. VIP会员免费下载: 6828|500[/pan]
最后发表: anson9090@ 2018-4-28 01:00 719 1 2018-4-27
admin 3ds Max演播室灯光和自然光照视频教程 663MB attach_img
Scott Adams是我最喜欢的作家之一,他说:“每一项额外的技能都会使你成功的几率加倍。”。在接下来的两个半小时里,我将介绍其中的三个:3D建模、可视化、后期制作。模特不多,因为我不想让你做最不有趣的工作。 我专注于三维可视化,它主要是关于照明比任何其他和后期制作,大部分时间可以把平均图像变成一个伟大的。 One of my favorite writers, Scott Adams said: “every additional skill doubles your odds for success”. There are three of them I’m going to cover over the next two and a half hours: 3D modeling, visualization, post production. There’s not much modeling, because I don’t want you to stuck with the least interesting job. I focused on 3D visualization which is mostly about lighting than anything else and post production which most of the times can turn even average image into a great one. VIP会员免费下载: dy5x|500[/pan]
最后发表: sirmens@ 2018-5-9 07:27 9727 7 2018-4-16
admin 3dsmax 2019初学入门基本训练视频教程 1.9GB attach_img
MP4视频:| 720p |持续时间:10:39:51 |英语|字幕:VTT | 1911.3 MB 3dsmax最著名的是它的建模和渲染工具。这些优势在建筑、制造、游戏开发、工业设计和运动图形中发挥作用。有许多特征和技术可以掌握,从雕刻和纹理到照明和渲染。本课程涵盖3dsmax从地面上,提供了整个包装以及基本技能,3D艺术家需要创建专业模型和动画的概述。 了解如何绕过3DS MAX界面,并定制它以适应您的喜好。了解如何使用样条曲线,多边形,细分曲面,自由曲面造型不同的对象。然后,学会构造层次结构,添加摄像机和灯光,和动画的关键帧。作者Aaron F. Ross也需要在材料和纹理映射的深入了解,以及渲染引擎如阿诺德和艺术与# 13选项; 与# 13; 主题包括: 定制界面和# 13; 选择、复制和编辑对象和# 13; 与样条和#建模13; 在修改器堆栈和# 13参数化建模; 多边形和细分曲面建模与# 13; 自由曲面造型与# 13; 取景镜头相机# 13; 照明配光和日光和# 13; 建筑材料及# 13; 映射的纹理和# 13; 链接层次和# 13对象; 创建和编辑关键帧和# 13; 绘制一个图像序列和# 13; 3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform sculpting. Then, learn to construct hierarchies, add cameras and lights, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping, as well as options for rendering engines such as Arnold and ART. Topics include: Customizing the interface Selecting, duplicating, and editing objects Modeling with splines Parametric modeling with the Modifier Stack Polygon and subdivision surface modeling Freeform sculpting Framing shots with cameras Lighting with photometrics and daylight Building materials Mapping textures Linking objects in hierarchies Creating and editing keyframes Rendering an image sequence VIP会员免费下载: v6sg|500[/pan]
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最后发表: 你追我赶@ 2018-3-27 09:54 335 10 2018-3-27
admin 3dsMax和V-Ray演播室工作室灯光照明技术视频教程 2.2GB attach_img
工作室照明用于许多领域,从产品可视化和人物拍摄到汽车渲染等等。工作室灯光让你展示你所创造的,给它一点心情,同时保持它干净整洁。在这一过程中,演播室灯光技术与3ds马克斯和V-Ray,你会学到一些基本的技巧,技巧和技术,你会在你的工作流来创建非常好看的工作室呈现的需要。首先,您将了解构成一个典型的Studio渲染的基本知识,以及如何从其他艺术家那里读取现有的渲染(或照片),这样您就可以提高对它们技术的理解。然后你会解决一些技术问题,将帮助您了解如何工作以及如何你可以很容易的V-Ray渲染优化你的工作室,使他们更快。接下来,通过创建一些基本的产品呈现,您将深入到课程的实践部分,这将使您了解如何处理产品可视化。你将点燃一个巧克力的数字,同时把你学到的一切结合起来。然后你将面临一个不同的挑战:点燃一个男性模型的肖像,在那里你会尝试创建一些喜怒无常但逼真的图像。最后,您将探讨如何在典型的演播室环境中点亮汽车。使用反光材料(如汽车漆)是一个严重的挑战,但在创建最终渲染时,您将详细记录过程。在课程结束时,你将具备创建自己工作室制作的知识和技术。 Studio lighting is used in many fields, for everything from product visualizations and character shots to car renders and more. Studio lighting allows you to showcase what you’ve created, giving it a bit of mood, while keeping it clean and presentable. In this course, Studio Lighting Techniques with 3ds Max and V-Ray, you’ll learn some of the fundamental tips, tricks, and techniques that you’ll need in your workflow to create great-looking studio renders. First, you’ll the basics of what makes up a typical studio render and how you can read existing renders (or photos) from other artists so that you can improve your understanding of their technique. Then you’ll tackle some of the more technical topics that will help you understand how V-Ray works and how you can easily optimize your studio renders to make them faster. Next, you’ll dive into the practical part of the course by creating a few basic product renders that will give you an idea of how you can approach your product visualizations. You’ll be lighting a chocolate figure while incorporating everything you’ve learned so far. You’ll then tackle a different challenge: lighting a portrait of a male model, where you will try to create a few moody yet realistic images. Finally, you will explore how to light a car in a typical studio environment. Working with a reflective material such as car paint presents a serious challenge, but you’ll document the process in detail as you go about creating the final render. By the end of the course, you’ll be equipped with the knowledge and techniques to create your own studio renders. VIP会员免费下载: abk4|500[/pan]
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最后发表: Perfect灬勇儿@ 2018-3-27 09:21 249 10 2018-3-27
admin Gumroad – Intro to 3ds Max Bundle – David Lesperance attach_img
这个包包含了3ds Max课程的所有介绍。购买此包后,您还可以根据您的反馈或请求获得六个月更新内容。我会每月反馈一次,尽我所能了解人们的要求并加以解决!本课程总计将近11小时的视频。 This Bundle contains all of the Introduction to 3ds max courses. With the purchase of this Bundle you will also get six months of Updated Content based on your feedback or requests. I will take the feedback monthly and do my best see what people are asking for and address it! This course totals nearly 11 hours worth of videos. VIP会员免费下载: 4nya|500[/pan]
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最后发表: cheng5566@ 2018-3-22 15:41 362 10 2018-3-22
admin 3ds Max中Arnold渲染器工作流程基础视频教程 3ds Max: Substance to Arnold attach_img
中间| 2h 3m | 1.05 GB |项目文件|软件使用: 3ds Max, Substance Designer, Substance Painter 物质工具现在行业标准时,纹理的三维几何在三维领域,欧特克现在包括阿诺德渲染器为基础的3ds Max软件包的一部分,了解如何使用这两个工具是必须的。在这个过程中,发现如何使用allegorithmic在3ds Max讲师布瑞恩布拉德利探讨了利用物质bitmap2material和设计师应用3ds马克斯和阿诺德的各种工作流程的要求和选择与阿诺德结合的物质基础的渲染工具。 Substance tools are now an industry standard when it comes to texturing 3D geometry in all areas of 3D. As Autodesk now includes the Arnold renderer as part of the base 3ds Max package, understanding how to use these two toolsets together is a must. In this course, discover how to use the substance-based toolset from Allegorithmic in conjunction with the Arnold renderer in 3ds Max. Instructor Brian Bradley explores the various workflow requirements and options for using the Substance Bitmap2Material and Designer applications with 3ds Max and Arnold. VIP会员免费下载: ajbs|500[/pan]
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最后发表: wishyuan@ 2018-5-9 19:06 799 11 2018-3-18

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