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admin 隐藏置顶帖 教你如何免费快速赚取本站汇币及汇币用途? digest
汇币是本站唯一虚拟货币,汇币可以用来兑换本站VIP会员,可以提现,可以兑换精美礼品·····后续会增加更多用途!!! 新手该如何快速赚取汇币呢?下面我给大家推荐几种方法,快速让汇币到碗里来!! 一:发帖赚汇币。在本站发布优秀的资源,每发布一篇主题帖,自动获取50汇币奖励!! 二:别人下载赚汇币。当你发布的主题帖,被人下载时,自动获得1汇币奖励。发布的主题帖越多+下载人数越多=获得的汇币也就越多!! 三:推广赚汇币。到推广中心(https://www.htzyw.com/plugin.php?id=e6_propaganda)复制你的专属推广链接,给QQ好友、您的博客或其他大型网站,当有人通过你的推广链接注册,你将获得10汇币奖励。当你推广的会员升级为VIP会员,你还将获得提成奖励。当推广会员升级为年费VIP会员,你获得3000汇币奖励;当推广会员升级为终身VIP会员,你获得5000汇币奖励!! 四:购物赚汇币。通过本站返利网(https://www.htzyw.com/sale.html)购物,将获得高达70%的汇币返利!! 通过上面得方法赚取到了非常丰厚的汇币,该怎么使用呢?下面教教大家汇币用途! 一:用来兑换VIP会员。赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=threed_vip)兑换VIP会员。 二:可以直接提现。提现功能仅限VIP会员,如果你是本站VIP会员,赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=e6_propaganda&nav=withdraw)申请提现。提现汇率是:100汇币=1元 汇币更多用途后续会不断增加,敬请期待·······
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最后发表: admin@ 2017-4-3 16:30 1664 0 2017-4-3
admin 隐藏置顶帖 【10月10日更新】Audio Jungle超级音效库精选影视片头AE模板音乐(1—54合辑) attach_img digest
友情提示:这套音乐素材的每一首在官方的价格是$5-20美元,可见其珍贵性。单说这一套在淘宝的销售价格也是50元。但是在我们网站,只要你是VIP会员,就可以免费下载这套价值不菲的音乐素材。当然,VIP会员还可以免费下载全站所有资源,决不像其他网站一样,珍贵资源还需另外收费。只要你是VIP会员,全站资源任你下载!!VIP会员办理地址:https://www.htzyw.com/plugin.php?id=threed_vip -----------------------------------------------了解或者使用过 VideoHive 的AE模板(国内大部分AE模板均来自此网站)的人都知道,他们网站上模板与配乐本身就是分隔开的,模板的作者并没有权利提供原版的配乐,他们制作时也仅仅是选用了带干扰音的小样(配乐的售价比模板本身还贵),国外AE片头模板的作者所用的配乐大都选自:Audio Jungle配乐交易平台,官方网址:www.audiojungle.net---------------------------------------------------------------------------配乐合集约几百首音乐,均为高质量的音频文件,可直接使用,方便快捷。首首经典,对习惯使用AE模板的用户可谓雪中送炭!文件总共约9.7G.音乐类型众多,满足你不同需求:特效音,LOGO音效,展示音乐,片头,宣传片……….温馨提示:音乐均为官方正品/成品音乐,无女声水印干扰。 音乐素材目录如下:1.Audio Jungle超级音效库精选影视片头AE模板音乐第一辑(55组)2.Audio Jungle超级音效库精选影视片头AE模板音乐第二辑(30组)3.Audio Jungle超级音效库精选影视片头AE模板音乐第三辑(38组)4.Audio Jungle超级音效库精选影视片头AE模板音乐第四辑(13组)5.2014年 Audio Jungle 超级音效库精选第1、2套(8+24组)第五辑6.Audio Jungle 附加赠送音乐素材 第六辑(25组)7.2014年 Audio Jungle 超级音效库精选第3套 第七辑(16组)2014.4.21更新8.2014年 Audio Jungle 超级音效库精选第4套第八辑(16组)2014/5/20更新9.2014年 Audio Jungle 超级音效库精选第5套第九辑(20组)2014/6/7更新10.2014年 Audio Jungle 超级音效库精选第6套第十辑(7组)2014/7/14更新 11.2014年 Audio Jungle 超级音效库精选第7套第十一辑(20组)2014/7/28更新12.2014年 Audio Jungle 超级音效库精选第7.1套第十二辑(15组)(2014/8/4更新)13.2014年 Audio Jungle 超级音效库精选第十三辑(27组)(2014/9/12更新)14.2014年 Audio Jungle 超级音效库精选第十四辑(27组)(2014/9/17更新)15.2014年 Audio Jungle 超级音效库精选第十五辑(45组)(2014/12/03更新)16.2015年 Audio Jungle 超级音效库精选第十六辑(18组)(2015/03/08更新)17.2015年 Audio Jungle 超级音效库精选第十七辑(17组)(2015/06/22更新)18.2015年 Audio Jungle 超级音效库精选第十八辑(17组)(2015/06/22更新)19.2015年 Audio Jungle 超级音效库精选第十九辑(18组)(2015/07/23更新)20.2015年 Audio Jungle 超级音效库精选第二十辑(14组)(2015/07/27更新)21.2015年 Audio Jungle 超级音效库精选第二十一辑(17组)(2015/08/05更新)22.2015年 Audio Jungle 超级音效库精选第二十二辑(19组)(2015/08/12更新)23.2015年 Audio Jungle 超级音效库精选第二十三辑(17组)(2015/08/14更新)24.2015年 Audio Jungle 超级音效库精选第二十四辑(26组)(2015/09/08更新)25.2015年 Audio Jungle 超级音效库精选第二十五辑(20组)(2015/09/15更新)26.2015年 Audio Jungle 超级音效库精选第二十六辑(18组)(2015/09/20更新)27.2015年 Audio Jungle 超级音效库精选第二十七辑(19组)(2015/09/30更新)28.2015年 Audio Jungle 超级音效库精选第二十八辑(20组)(2015/10/05更新)29.2015年 Audio Jungle 超级音效库精选第二十九辑(19组)(2015/10/13更新)30.2015年 Audio Jungle 超级音效库精选第三十辑(21组)(2015/10/26更新)31.2015年 Audio Jungle 超级音效库精选第三十一辑(20组)(2015/11/08更新)32.2015年 Audio Jungle 超级音效库精选第三十二辑(18组)(2015/11/10更新)33.2015年 Audio Jungle 超级音效库精选第三十三辑(20组)(2015/11/25更新)34.2015年 Audio Jungle 超级音效库精选第三十四辑(21组)(2015/12/02更新)35.2015年 Audio Jungle 超级音效库精选第三十五辑(32组)(2015/12/21更新)36.2015年 Audio Jungle 超级音效库精选第三十六辑(30组)(2015/12/23更新) 37.2016年 Audio Jungle 超级音效库精选第三十七辑(21组)(2016/01/01更新)38.2016年 Audio Jungle 超级音效库精选第三十八辑(20组)(2016/03/04更新)39.2016年 Audio Jungle 超级音效库精选第三十九辑(19组)(2016/04/06更新)40.2016年 Audio Jungle 超级音效库精选第四十辑(10组)(2016/05/26更新)41.2016年 Audio Jungle 超级音效库精选第四十一辑(10组)(2016/07/25更新)42.2016年 Audio Jungle 超级音效库精选第四十二辑(17组)(2016/10/11更新)43.2016年 Audio Jungle 超级音效库精选第四十三辑(16组)(2016/10/15更新)44.2016年 Audio Jungle 超级音效库精选第四十四辑(14组)(2016/12/18更新)45.2017年 Audio Jungle 超级音效库精选第四十五辑(10组)(2017/03/31更新)46.2017年 Audio Jungle 超级音效库精选第四十六辑(10组)(2017/11/15更新)47.2018年 Audio Jungle 超级音效库精选第四十七辑(20组)(2018/01/09更新)48.2018年 Audio Jungle 超级音效库精选第四十八辑(18组)(2018/01/09更新)49.2018年 Audio Jungle 超级音效库精选第四十九辑(15组)(2018/05/20更新)50.2018年 Audio Jungle 超级音效库精选第五十辑(100组)(2018/10/10更新)51.2018年 Audio Jungle 超级音效库精选第五十一辑(100组)(2018/10/10更新)52.2018年 Audio Jungle 超级音效库精选第五十二辑(100组)(2018/10/10更新)53.2018年 Audio Jungle 超级音效库精选第五十三辑(50组)(2018/10/10更新)54.2018年 Audio Jungle 超级音效库精选第五十四辑(33组)(2018/10/10更新) 不断更新中········ VIP会员免费下载:**** 本内容被作者隐藏 **** 精品资源推荐: 2014高端婚礼婚庆资料大全 500G 价值680元 《室内设计师速成宝典—标准版》35G(市价:三百元) c4d教程大合集中文教程中文字幕IHDT映速教程C4D全攻略(全四套) VideoHive高科技信息化动态元素包 Quantum HUD Infographic 10套遮罩蒙版转场合集包第二季 Digital Juice Matte Magic Series 2 水晶石建筑动画成品 建筑漫游成片动画素材库 房地产素材 54G 244G 创意样片库(超过20000个文件) 2013影视素材精华大荟萃3 255G 价值550元 2014年独家收集2480套高清AE模板 800G 影视制作工具包①-《超级AE源文件篇》 186G 中国高清实拍素材—最高精度拍摄素材 470G 第二季Drag&Drop Series2系列8套视觉特效素 2014最新2500套高端会声会影模板 400G 中国风水墨视频素材水墨AE模板动态设计素材 品尼极品高清动态素材库 (上册) 260G 品尼极品高清动态素材库 (下册) 270G 75组2K高清实拍下雨/水珠视频特效合成素材 motionVFX mWater 104个二维Motion动画元素合集Videohive flash fx animation pack 【预告片音乐】Two Steps From Hell两步逃离地狱 - (2006-2011) 19CD 本土创意市集PSD素材大百汇 121G 2014年室内设计联盟700套最新模型价值450元
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admin 隐藏置顶帖 汇同资源网官方VIP会员交流群正式开启,欢迎VIP会员加入本群 digest
汇同资源网官方VIP会员交流1群(群号:100600304)于今日正式开启。创建VIP会员交流群是方便VIP用户在群里面及时交流、学习。 加群的好处: 1、加入本群的都是本站的VIP会员,方便交流学习; 2、可以及时联系我们工作人员更新您需要的资源; 3、可以及时了解我们网站最新发展动态。 加群的条件:仅限网站的VIP会员加入,加入群时,请注明您在网站的注册用户名。[/backcolor] [/backcolor] [/backcolor]汇同资源网VIP①群:100600304 (加入请注明您在网站的注册用户名) [/backcolor]
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最后发表: 东方传媒@ 2016-6-23 15:50 10590 46 2014-10-20
admin 隐藏置顶帖 C4D+AE零基础30天速成学习影视特效视频教程合集 attach_img
本教程是关于C4D+AE零基础30天速成学习影视特效视频教程合集,时长:20小时,大小:41 GB,MP4高清视频格式,教程使用软件:AE,CINEMA 4D,共20个章节,语言:英语。 本教程性价比极高!课程体系分为AE和C4D两大部分,总课程超过150节课时!理论+实战相结合:从0基础开始系统剖析AE和C4D,拒绝单纯枯燥的传统教学方式,本套课程采用理论+实战相互结合,让学员能够快速高效的提升AE、C4D技巧。超系统详细分模块讲解:在这套课程非常详细、系统的给大家讲解AE和C4D各个功能模块进行系统的讲解。 在这套课程加入了大量的动手操作案例以及相关的作业,所有课程都配有相关的素材和工程文件,动手操作能更好的巩固已经掌握的知识技巧。还加入大量的综合实战案例讲解,通过AE和C4D相互的配合,从前期设计规划开始,到最终成片输出,一步一步的给大家完整剖析整个制作过程。 VIP会员免费下载:
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最后发表: Anoely@ 2018-10-1 14:36 2080 38 2018-3-2
   
admin Houdini国外大神高级视觉特效视频教程合集第三季 attach_img
本教程是关于Houdini国外大神高级视觉特效视频教程合集第三季,时长:2小时,大小:840 MB,MP4高清视频格式,教程使用软件:,共6个章节,作者:entagma,语言:英语。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: 北国之春@ 2018-10-3 10:15 58 1 2018-10-2
admin Houdini中VFX影视级特效大师级训练视频教程第一季 attach_img
本教程是关于Houdini中VFX影视级特效大师级训练视频教程第一季,时长:5小时,大小:2.9 GB,MP4高清视频格式,教程使用软件:,附源文件,作者:Joel Bradley,语言:英语。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 20:39 34 0 2018-10-2
admin Houdini 16.5 UVW纹理贴图制作训练视频教程 attach_img
本教程是关于Houdini 16.5 UVW纹理贴图制作训练视频教程,时长:1小时20分,大小:360 MB,MP4高清视频格式,教程使用软件:,附源文件,作者:Joel Bradley,语言:英语。 Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16. 5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-27 16:36 88 0 2018-8-27
admin Houdini视觉特效国外完整培训视频教程 attach_img
本教程是关于Houdini视觉特效国外完整培训视频教程,时长:11小时30分,大小:5.7 GB,MP4高清视频格式,教程使用软件:,附源文件,作者:Raffi Bedross,语言:英语。 This is the best selling Visual Effects Course. You will not find like this course anywhere. This course is continually updated every day and every week. Last update: Understanding Voxels (Intro to Pyro FX Section). Particles Section. Candle effect (Intro to Pyro FX Section). Smoke trail (Intro to Pyro FX Section). Gasoline explosion (Explosion Section). Why you want to learn Houdini? Houdini is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have.You will be surprised how powerful this 3D application is. Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand…. Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine. Knowing Houdini gives you very big advantage in the Game industry and in VFX companies. If you are Game developer,you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games. i.e: I will not teach you how to use it for games,I just will teach you Houdini. This course is very special,I will teach you how to use Houdini software to create interesting effects. Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you. Take the course now and I promise you won’t disappointed! ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:21 110 0 2018-8-17
admin 来自Entagma的Houdini高级培训教程合集视频教程 5.9GB attach_img
信息: 来自Entagma的Houdini培训教程的集合包括:VEX101VEX 101 - 数据类型_访问属性 VEX 101 - 功能 VEX 101 - SOP Wrangle Basics_Pt 02 VEX101 - 阵列_ Foreach-Loops_Pt 11 VEX101 - 创建Chladni Patterns_Pt 09 VEX101 - 用于Loops_Pt 10 VEX101 - 生成卷曲噪声 VEX101 - 生成随机性 VEX101 - 如果-Statements_Pt 12第101卷卷101 -添加对撞机要我们求解 卷101 -增加力量,我们求解 卷101 -艺术导演速度卷 卷101 -曲率 卷101 -曲率驱动的经济增长 卷101 - Juliabulb使用量Procedurals 卷101 -仁锐化烟雾辛 卷101 -多状态胞自动机的OpenCL 卷101 -有机电池 体积101 -点对流 卷101 - OpenCL中的反应扩散 卷101 -重塑的SDF 卷101 -符号距离场 卷101 -矢量卷 卷101 -卷基础 卷101 -音量Booling 卷101 - 体积梯度 第101卷 - 卷程序基础知识 第101卷 - VDB与标准卷渲染设置艺术四分体 奖励设置冻结球体 约束网络 创建Chladni模式 方向从生长 Fakebroidery 飞行路径 干扰模式在VEX 实时渲染RS 包装中的 高度场 水滴的圆环程序建模 Quill Rayleigh Taylor不稳定 渲染设置Yarnworks 缩放子弹动态 雪晶体生长 空间殖民化 YarnworksAHTYAAHTYA01 - UI和基本概念介绍 AHTYA02 - 关于几何和属性奖金Dual Sculptures DualMesh Info: A collection of Houdini based training tutorials from EntagmaIncluded:VEX101VEX 101 – Data Types _ Accessing Attributes VEX 101 – Functions VEX 101 – SOP Wrangle Basics_Pt 02 VEX101 – Arrays _ Foreach-Loops_Pt 11 VEX101 – Creating Chladni Patterns_Pt 09 VEX101 – For Loops_Pt 10 VEX101 – Generating Curl Noise VEX101 – Generating Randomness VEX101 – If-Statements_Pt 12Volumes 101Volumes 101 – Adding Colliders To Our Solver Volumes 101 – Adding Forces To Our Solver Volumes 101 – Art Directing Velocity Volumes Volumes 101 – Curvature Volumes 101 – Curvature Driven Growth Volumes 101 – Juliabulb Using Volume Procedurals Volumes 101 – Kernels Sharpening A Smoke Sim Volumes 101 – Multistate Cellular Automata in OpenCl Volumes 101 – Organic Cells Volumes 101 – Point Advection Volumes 101 – Reaction Diffusion in OpenCL Volumes 101 – Reshaping SDFs Volumes 101 – Signed Distance Fields Volumes 101 – Vector Volumes Volumes 101 – Volume Basics Volumes 101 – Volume Booling Volumes 101 – Volume Gradient Volumes 101 – Volume Procedural Basics Volumes 101 – VDBs vs. Standard VolumesRender SetupArtistic Quadtrees Bonus Setup Frozen Sphere Constraint Networks Creating Chladni Patterns Directions From Growth Fakebroidery Flight Paths Interference Patterns In VEX Live Rendering Heightfields in RS Packing The Torus Procedural Modeling Of Water Droplets Quilling Rayleigh Taylor Instability Render Setup Yarnworks Scaling The Bullets Dynamically Snow Crystal Growth Space Colonization YarnworksAHTYAAHTYA01 – Intro To The UI And Basic Concepts AHTYA02 – About Geometry And AttributesBonus Dual Sculptures DualMesh ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-10 01:38 192 0 2018-7-10
admin Houdini故事片人群特效动画视频教程 3.7GB attach_img
信息: Houdini中的故事片人群是Mikael Pettersen的Houdini群体系统的快节奏指南,他现在担任MPC的首席技术总监。在本课程中,您将学习如何将自己的角色导入人群系统,为动画片段设置循环和过渡,在没有任何架子工具的情况下设置模拟,设置行为和触发器,阴影并最终渲染人群。所有内容都以与您在Mikael博客上可以找到的免费教程相同的快节奏方式进行教学该课程也是分组的章节,因此您可以轻松找到您在第一次播放后重新访问视频时所寻找的内容。 完成课程后,您将深入了解Houdini的人群框架和坚实的基础,您可以继续发展。 非常感谢Centroid拍摄了本课程的所有动作捕捉。 使用的工具:Houdini 先决条件:基本的Houdini知识 Info: Crowds for Feature Film in Houdini is a fast-paced guide to Houdini’s Crowd system by Mikael Pettersen who currently works as a Lead Crowd Technical Director at MPC. In this course, you will learn how to import your own characters into the crowd system, set up loops and transitions for your animation clips, set up a simulation without any shelf tools, set up behaviours and triggers, shade and finally render your crowds. Everything is taught in the same fast paced manner as the free tutorials that you can find on Mikael’s blog: The course is also split up inshort chapters so you can, with ease, find exactly what you are looking for when revisiting the videos after your first playthrough. After finishing the course, you will have a deep understanding of Houdini’s crowd framework and a solid foundation that you can keep building upon. A big thanks to Centroid who captured all the motion capture for this course. Tools used: Houdini Prerequisites: Basic Houdini knowledge ***隐藏内容已屏蔽,进入查看详细***
最后发表: 总有刁民想害朕@ 2018-7-10 01:00 98 1 2018-7-9
admin Houdini:VEX基础知识教学视频教程 2.38GB attach_img
信息: 在进入Houdini世界时,您很快会遇到VEX作为解决详细问题的常用工具。乍一看,VEX似乎是一个过于复杂的主题,一开始就要解决。在本课程中,Houdini:VEX基础知识,您将学习如何以任何其他编程语言来处理它。首先,您将探索语法和编程环境。然后,你会发现如何使用该语言的词汇来舒适。对于VEX来说,这意味着使用可用的函数来读取和操作给定的数据。稍后,您将探索如何在基于vex的项目中应用这些函数。最后,您将开始创建一个程序化的科幻走廊生成器,该生成器依靠程序化的决策制定新的工具集。在本课程结束时,您将拥有使用VEX作为工作流程的附加解决方案的基本知识。所需软件:Houdini。 Info: When entering the world of Houdini you’ll quickly encounter VEX as an often used tool to solve detailed problems. At first glance VEX might appear to be an overly complex subject to tackle right at the start. In this course, Houdini: VEX Fundamentals, you’ll learn how to approach it as any other programming language. First, you’ll explore the syntax and the programming environment. Then, you’ll discover how to become comfortable using the vocabulary of that language. For VEX that means using the available functions to read and manipulate the given data. Later, you’ll explore how to apply those functions in a vex-based project. Finally, you’ll dive into creating a procedural Sci-fi corridor generator that relies on programmed decision-making to get built with your new tool set. At the end of this course, you’ll have the fundamental knowledge to use VEX as an additional solution for your workflows. Software required: Houdini. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-6-22 21:32 121 0 2018-6-22
admin Houdini和Octane星云火焰体积渲染视频教程 1.35GB attach_img
该培训是一系列小型项目,将涵盖在Houdini中创建各种体积效应并使用Octane进行渲染的过程。 在这六章的过程中,我们将介绍如何构建和渲染云并构建焦热着色器。我们也会看看建立自定义效果,如制作气体火焰和星云。最后,我们将看看如何制作音量灯光并创建可控制的雾量。 This training is a series of small projects that will cover the process of creating a variety of volumetric effects in Houdini and rendering them using Octane. Over the course of the 6 chapters we will cover how to build and render clouds and build a pyro shader. We’ll also take a look at building custom effects such as making a gas flame and a nebula. Finally we’ll take a look at how to make volume lights and create a controllable volume fog. VIP会员免费下载: b8wf|500[/pan]
最后发表: bingdian_z@ 2018-6-21 09:39 536 2 2018-5-15
admin Houdini高级粒子特效技术教学视频教程 5.3GB attach_img
应用胡迪尼粒子II -速度场将教你一切你需要知道,使惊人的粒子效应与速度场!我们将在这一过程中产生两种不同的效果,一种是基于动态的Pyro SIM,另一种是使用卷曲噪声来清洗表面周围的颗粒。在模拟之后,我们将进一步利用阴影,整形,并根据SIMS自身的数据对其进行照明。你将很快成为专业外观先进的粒子模拟机! 应用胡迪尼是一个生产质量为导向的系列由Steven Knipping(Vimeo.com / 161576184),目前是一个高级刚体毁灭/ FX技术总监卢卡斯电影公司的工业光和魔术(星球大战:最后的绝地,流氓:星球大战故事,星球大战:力唤醒)受益于生产证明的工作流程,同时也能深入地解释为什么事情按他们的方式运作。最棒的是,每一个视频都塞满了真实的信息和脚注,而不是无谓的谈话和死亡空间! Applied Houdini Particles II – Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we’ll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You’ll be making professional looking advanced particle sims in no time! Applied Houdini is a production quality oriented series created by Steven Knipping(vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space! VIP会员免费下载: 6rgq|500[/pan]
最后发表: dkss@ 2018-5-8 02:51 448 1 2018-5-7
admin Houdini与Unity游戏制作基础技能训练视频教程 attach_img
本教程是关于Houdini与Unity游戏制作基础技能训练视频教程,时长:5小时03分,大小:1.5 GB,MP4高清视频格式,教程使用软件:Houdini Engine, Unity 2017,作者:Kenny Lammers,共42个章节,语言:英语。 程序建模正迅速成为游戏艺术家和技术艺术家必备的技能。在本课程中,Houdini Engine 2017统一基础知识,您将学习为游戏开发创建自己的程序内容所需的核心技能。首先,你将学会如何在胡迪尼数字资产的形式构建诉讼资产,程序生成模型,碰撞模型,材料分配,和UV。接下来,您将深入了解如何成为成功的程序艺术家至关重要的工作流程和技术。最后,您将能够使用Unity和Houdini Engine创建一个过程性的内容管道。当您完成这门课程时,您将具备创建自己的程序资产所需的技能,这将帮助您向前迈进,构建自己完整的过程内容创建工作流。、 Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you’ll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017. VIP会员免费下载:
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最后发表: SandersonW@ 2018-3-5 10:28 959 10 2018-3-5
admin Houdini火炬游戏道具建模贴图完整实例制作视频教程 attach_img
本教程是关于Houdini与Unity游戏制作基础技能训练视频教程,时长:18小时,大小:7 GB,MP4高清视频格式,教程使用软件:Houdini Engine, Marmoset,Substance Designer,Unreal Engine,作者:Kenny Lammers,语言:英语 这个视频教程将给你一个完全不同的方法来创建一个道具,就像在通常的游戏开发周期/工作流程中一样。没有手工雕刻,也没有手工绘画。 我们将建模的高多边形,多边形和纹理的、UVing与面具和一点内容。 我们也会将地图使用胡迪尼游戏开发了一些新的技术节点SideFX胡迪尼。 稍后,我将向您展示如何将这些映射组合为实体,导出并显示在虚幻引擎中。 它会给你一个很好的胡迪尼建模节点的知识,我尽量让它程序性的,而不是手工的,所以你可以编辑在一个非线性的工作流程。 重要提示:本教程的目的是为有胡迪尼接口和一点布局的基本理解的人,以及狨和物质的设计师。 视频由几乎18hs内容创作。 This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand. We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops. We’ll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX. Later on I’ll show you how to composite these maps in Substance and export and show in Unreal Engine. It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow. IMPORTANT: This tutorial is intended for people that have a basic understanding of Houdini Interface and a bit of their layout, as well as Marmoset and Substance Designer. The video consists of almost 18hs of content creation. VIP会员免费下载:
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最后发表: lovemeng1225@ 2018-3-12 14:25 564 12 2018-3-5
admin Houdini与Unity游戏制作基础技能训练视频教程 Houdini Engine for Unity Fundamentals attach_img
本教程是关于Houdini与Unity游戏制作基础技能训练视频教程,时长:5小时03分,大小:1.5 GB,MP4高清视频格式,教程使用软件:Houdini Engine, Unity 2017,作者:Kenny Lammers,共42个章节,语言:英语。 程序建模正迅速成为游戏艺术家和技术艺术家必备的技能。在本课程中,Houdini Engine 2017统一基础知识,您将学习为游戏开发创建自己的程序内容所需的核心技能。首先,你将学会如何在胡迪尼数字资产的形式构建诉讼资产,程序生成模型,碰撞模型,材料分配,和UV。接下来,您将深入了解如何成为成功的程序艺术家至关重要的工作流程和技术。最后,您将能够使用Unity和Houdini Engine创建一个过程性的内容管道。当您完成这门课程时,您将具备创建自己的程序资产所需的技能,这将帮助您向前迈进,构建自己完整的过程内容创建工作流。 Procedural modeling is quickly becoming a must-have skill for Game Artists and Technical Artists. In this course, Fundamentals of Houdini Engine for Unity 2017, you will learn the core skills necessary to create your own procedural content for game development. First, you will learn how to construct procedural assets in the form of Houdini Digital Assets, to procedural generate models, collision meshes, material assignments, and UVs. Next, you will gain insight into the workflows and techniques that are crucial to becoming a successful procedural artist. Finally, you’ll be able to create a procedural content pipeline using Unity and the Houdini Engine. When you are finished with this course, you will have the skills needed to create your own procedural assets that will help you move forward to build your own complete procedural content creation workflow. Software required: Houdini Engine, Unity 2017. VIP会员免费下载:
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最后发表: media11@ 2018-2-16 15:13 474 11 2018-2-5
admin Houdini湖边小屋实例制作视频教程第四季 Houdini Procedural Lake Houses Volume 4 attach_img
本教程是关于Houdini湖边小屋实例制作视频教程第四季,时长:3小时,大小:5.6 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini,作者:Varomix,共8个章节,语言:英语。 关于课程: 本系列教程中,我们将创建程序的湖的房子在胡迪尼一路从生成的主要轮廓来创建最终的着色和放置setdressing。 第4卷——第3章 在第4卷中,我们将讨论墙壁和屋顶的图案,包括墙的边界,水平和垂直的木材图案,鳞片和带状疱疹。我们将学习如何控制随机引入用户定义的种子库以及我们将解决一代的胶印UV坐标与烦恼和正确的结果放几何按照原来的方向和位置。在构建网络时,我们将通过使用生成器中的各种变形来创建一个自然的、自然的结果。 该产品包括本课程所需的项目档案。 About the course: In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing setdressing. Volume 4 – Chapter 3 In the Volume 4, we will address the wall and roof patterns, which include wall borders, horizontal and vertical wood patterns, scales and shingles. We will learn how to control the randomization by introducing user-defined seed pools as well as we will tackle generation and offset of the UV coordinates with VEX and correctly placing the result geometry with accordance to the original orientation and location. When building the network, we will aim to create an organic and natural-looking outcome by using various deformations in our generators. The product includes the project files needed for this course. VIP会员免费下载:
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最后发表: iHEART@ 2018-1-21 19:49 857 10 2018-1-21
admin Houdini建筑崩塌破碎视效实例制作视频教程 Architectural Destruction in Houdini attach_img
本教程是关于Houdini建筑崩塌破碎视效实例制作视频教程,时长:4小时06分,大小:1.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini,作者:Hermes Crespo,共8个章节,语言:英语。 你想学习如何创建在SideFX Houdini大规模破坏的影响?如果是这样的话,胡迪尼的建筑破坏是你的完美课程,因为你将学习如何从零开始模拟高度的破坏。首先,你将从一些刚体基础开始。接下来,您将通过分解几何和添加约束来增加复杂性。最后,您将学习如何添加细节并呈现效果。当你完成了这个胡迪尼课程,你不仅从头开始创造了你的第一个毁灭性的效果,而且你将能够在你自己的刚体模拟中创造性地应用这些知识。软件要求:SideFX Houdini。 Do you want to learn how to create large scale destruction effects in SideFX Houdini? If so, Houdini Architectural Destruction is the perfect course for you because you will learn how to simulate a high detailed destruction from scratch. First, you will start with some rigid body basics. Next, you’ll add complexity by fracturing geometry and adding constraint. Finally, you will learn how to add detail and render your effect. When you’re finished with this Houdini course, you’ll not only have created your first destruction effect from scratch, but also you will be able to apply that knowledge in creative ways in your own rigid body simulations. Software required: SideFX Houdini. VIP会员免费下载:
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最后发表: uucall@ 2018-2-25 11:00 649 12 2018-1-21
admin Houdini中VR虚拟现实制作FBX工作流程视频教程 Houdini: FBX Workflows for VR attach_img
本教程是关于Houdini中VR虚拟现实制作FBX工作流程视频教程,时长:3小时09分,大小:850 MB,MP4高清视频格式,附工程源文件,教程使用软件:SideFX Houdini, Unreal Engine 4.16,作者:Craig Tonks,共21个章节,语言:英语。 FBX文件格式是虚拟现实和实时流行但可以带来一些挑战胡迪尼的基于节点的工作流程。在这个过程中,胡迪尼:FBX工作流虚拟现实,你将学会如何轻松接口之间的胡迪尼场景和FBX文件。首先,您将了解胡迪尼的工作流程如何与其他软件进行比较,并匹配一般的导出功能,如法线和材质组。接下来,你会面对,巧妙的利用属性集在胡迪尼开UE4材质变化卡片相机,通过标准的FBX出口。最后,您将学习如何导入一个复杂的FBX,摄取和动画里面的胡迪尼几何,进出口代理的网格有英雄副本与资产UE4的蓝图。当你学完这门课程,你将有一个更深入的了解胡迪尼和FBX一起工作以及如何最大限度地提高数据流通过。 The FBX file format is prevalent in VR and Realtime but can pose some challenges for Houdini’s node based workflow. In this course, Houdini: FBX Workflows for VR, you will learn how to easily interface between Houdini scenes and FBX files. First, you’ll learn how Houdini’s workflows compare to other software and match common export features such as Normals and Material Groups. Next, you’ll build camera facing cards that cleverly use attributes set in Houdini to drive shader changes in UE4, all through standard FBX exports. Finally, you will learn how to import a complex FBX, ingest and animate the geometry inside Houdini, and export proxy meshes that have hero assets instanced with a blueprint in UE4. When you’ve finished the course, you will have a deeper understanding of how Houdini and FBX work together as well as how to maximize the data flowing through. Software Required: SideFX Houdini, Unreal Engine 4.16 or newer. VIP会员免费下载:
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最后发表: kangkai1015@ 2018-1-21 15:03 260 10 2018-1-21
admin Houdini建筑粉碎模拟技术视频教程第四季 Applied Houdini Rigids IV Terrain. attach_img
Houdini教程中文名称:Houdini建筑粉碎模拟技术视频教程第四季 Houdini教程英文名称:CGCircuit – Applied Houdini – Rigids IV – Terrain Destruction Houdini教程出品机构:CGCircuit Houdini教程时长:5小时 Houdini教程格式:MP4 附工程源文件 Houdini教程使用软件:Houdini Houdini教程作者:Steven Knipping Houdini教程语言:英语 Info: Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space! In Rigids IV, we’re going to use Houdini 16’s new Boolean SOP to learn how to fracture and subfracture (and sub-subfracture!) a large chunk of terrain that we’ll make from scratch. We’ll learn how to make a powerful workflow to surround this new production studio-class fracturing tool, as just knowing how to do the fracture is not enough. We will need to make every step of the way completely art directable, as well as efficient to create, to cache, to simulate, and to render. Along the way we will learn more scripting techniques, simulation tricks, and production tested tips in order to arrive at our exciting result! VIP会员免费下载:
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最后发表: qsyx@ 2018-1-17 16:48 530 11 2017-11-5
admin Houdini影视特效高效技术视频教程第一季 Houdini Fast Track Vol 1: Fundamentals attach_img
Houdini教程中文名称:Houdini影视特效高效技术视频教程第一季 Houdini教程英文名称:The Gnomon Workshop – Houdini Fast Track Vol 1: Fundamentals Houdini教程出品机构:Gnomon Houdini教程时长:6小时17分 Houdini教程格式:MP4 附工程源文件 Houdini教程使用软件:Houdini,Nuke,Maya Houdini教程作者:ROBBY BRANHAM Houdini教程语言:英语 Gnomon Workshop机构发布了《Houdini影视特效高效技术视频教程》(第一季)。这个Houdini高效技术系列视频中的第一部教程,向新用户介绍SideFX的强大程序化3D动画和特效软件。 视频由Psyop公司老将罗比·伯兰罕(Robby Branham)讲授,这一系列教程为我们提供视觉特效、游戏和动画工具制作软件的完整入门教程。 教程还致力于为经验丰富的艺术家提供解决棘手制作问题的其他途径。 本教程时长超过四个小时,课程中伯兰罕列举了Houdini程序化环境的基本概念,包括节点、参数、分组和属性。 然后他会讲解程序化建模、刚体动态、碎块、使用Houdini Pyro FX工具集制作模拟、使用VEX系统制作可视化脚本、和使用Mantra渲染器进行渲染的基本操作。 伯兰罕还会深入讲解将3D数据输出到其他应用软件(例如Maya和Nuke)中的操作流程,让我们可以使用多个3D文件包制作镜头。 教程中还包括资源制作、火焰特效、粒子灰尘、表情、材质和灯光的制作。 兰罕将本教程分成四个部分,分别是概念和预演作品、资源制作、特效动画,以及渲染和合成。 Info:In this training series, 3D artist Robby Branham goes through an introduction to Side FX’s Houdini. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. The Houdini Fast Track is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally. VIP会员免费下载:
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最后发表: lovemeng1225@ 2018-3-12 14:26 651 12 2017-10-25
羅钰春 Houdini立体视觉特效技术视频教程 PLURALSIGHT HOUDINI STEREOSCOPIC FUNDAMENTALS attach_img
Houdini 教程中文名称:Houdini立体视觉特效技术视频教程 Houdini 教程英文名称:PLURALSIGHT HOUDINI STEREOSCOPIC FUNDAMENTALS Houdini 教程出品机构:Pluralsight Houdini 教程时长:2小时49分 Houdini 教程格式:MP4 附工程源文件 Houdini 教程使用软件:Houdini,Nuke Houdini 教程作者:Andrew Kennedy Houdini 教程语言:英语 PLURALSIGHT HOUDINI STEREOSCOPIC FUNDAMENTALS Are you interested in bringing your animation and visual effects renders into the third dimension with stereoscopic 3D? In this course, Houdini: Stereoscopic Fundamentals, you’ll learn the process of planning and rendering an action scene in 3D using Houdini. First, you’ll explore the basics of working with stereoscopy and how to view stereo images. Next, you’ll discover all the ins-and-outs of using the stereo camera rig in Houdini. Finally, you’ll be guided through the rendering of a 3D shot from start to finish. When you’re finished with this course, not only will you be proficient in working with stereoscopic rendering in Houdini, but you’ll also have a set of real-world stereo production skills that you can bring to your own projects in the future. Software required: Houdini and Nuke. VIP会员免费下载:
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最后发表: lhl112455@ 2017-12-21 01:43 400 10 2017-9-24
羅钰春 Houdini中利用Python自动生成大型城市实例制作视频教程 PLURALSIGHT PROCEDURAL attach_img
Houdini 教程中文名称:Houdini中利用Python自动生成大型城市实例制作视频教程 Houdini 教程英文名称:PLURALSIGHT PROCEDURAL Houdini 教程出品机构:Pluralsight Houdini 教程时长:4小时55分 Houdini 教程格式:MP4 附工程源文件 Houdini 教程使用软件:Houdini Houdini 教程作者:Timothy Stam Houdini 教程语言:英语 PLURALSIGHT PROCEDURAL CITIES WITH HOUDINI AND PYTHON With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than ever before. Huge environments are no exception to this trend. In this course, Procedural Cities with Houdini and Python, you will learn how to tackle the problem of generating vast CG cities, making use of Python and various Houdini techniques, while maintaining artist control every step of the way. First, you will be introduced to Python itself, and where and how it can be used in Houdini. Next, you will learn how to populate a city plan with buildings of various types, block by block, and how to automate this using Python. Finally, Python is again used to do the heavy lifting on the skyline, building a tool that ensures artist control over the height of buildings. You will use Python to import files from disk, read from and write to files, keep track of what the set-up is doing, build node networks automatically and to develop the technology required to make this city generator work internally. By the end of this course, you will output a vast, automatically generated CG city, instanced upon a point cloud containing all the necessary attributes. With this knowledge, you can go big while keeping your memory footprint as small as possible. VIP会员免费下载:
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最后发表: SandersonW@ 2017-12-21 01:46 429 10 2017-9-22
羅钰春 Houdini与Unity游戏开发高效工作技巧视频教程 PLURALSIGHT HOUDINI TO UNITY ADVAN attach_img
Houdini 教程中文名称:Houdini与Unity游戏开发高效工作技巧视频教程 Houdini 教程英文名称:PLURALSIGHT HOUDINI TO UNITY ADVAN Houdini 教程出品机构:Pluralsight Houdini 教程时长:6小时23分 Houdini 教程格式:MP4 附工程源文件 Houdini 教程使用软件:Houdini Houdini 教程作者:Caesar Hernandez Houdini 教程语言:英语 PLURALSIGHT HOUDINI TO UNITY ADVANCED PRODUCTION PIPELINE Game development pipelines are a critical part of any game studio. Whether you’re a one-man show or a company of hundreds of employees, you’ll need an efficient and stable way to create your game artifacts, and update them seamlessly with minimum effort or interruption to the total development process. In this course, Houdini to Unity: Advanced Production Pipeline, you’ll learn the steps to create an efficient pipeline using Houdini and Unity3D – two of the most prominent game development tools. First, you’ll explore how to setup your Unity project, so that artifacts created in Houdini will be imported automatically complete with animation controllers, animation states, and prefab construction. Next, you’ll discover how to use Houdini to maximize your production when creating game artifacts to be imported into Unity. Finally, you’ll cover how to use your new pipeline to update game assets quickly and seamlessly within Unity. By the end of this course, you’ll be able to get your game to market faster than ever. Software required: Houdini and Unity. VIP会员免费下载:
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最后发表: fang923@ 2017-12-21 01:51 370 10 2017-9-22

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