返回顶部 返回版块
汇同资源网»论坛 CG技术教程 3D设计 Substance Painter教程
admin 隐藏置顶帖 教你如何免费快速赚取本站汇币及汇币用途? digest
汇币是本站唯一虚拟货币,汇币可以用来兑换本站VIP会员,可以提现,可以兑换精美礼品·····后续会增加更多用途!!! 新手该如何快速赚取汇币呢?下面我给大家推荐几种方法,快速让汇币到碗里来!! 一:发帖赚汇币。在本站发布优秀的资源,每发布一篇主题帖,自动获取50汇币奖励!! 二:别人下载赚汇币。当你发布的主题帖,被人下载时,自动获得1汇币奖励。发布的主题帖越多+下载人数越多=获得的汇币也就越多!! 三:推广赚汇币。到推广中心(https://www.htzyw.com/plugin.php?id=e6_propaganda)复制你的专属推广链接,给QQ好友、您的博客或其他大型网站,当有人通过你的推广链接注册,你将获得10汇币奖励。当你推广的会员升级为VIP会员,你还将获得提成奖励。当推广会员升级为年费VIP会员,你获得3000汇币奖励;当推广会员升级为终身VIP会员,你获得5000汇币奖励!! 四:购物赚汇币。通过本站返利网(https://www.htzyw.com/sale.html)购物,将获得高达70%的汇币返利!! 通过上面得方法赚取到了非常丰厚的汇币,该怎么使用呢?下面教教大家汇币用途! 一:用来兑换VIP会员。赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=threed_vip)兑换VIP会员。 二:可以直接提现。提现功能仅限VIP会员,如果你是本站VIP会员,赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=e6_propaganda&nav=withdraw)申请提现。提现汇率是:100汇币=1元 汇币更多用途后续会不断增加,敬请期待·······
全局置顶
最后发表: admin@ 2017-4-3 16:30 1664 0 2017-4-3
admin 隐藏置顶帖 【10月10日更新】Audio Jungle超级音效库精选影视片头AE模板音乐(1—54合辑) attach_img digest
友情提示:这套音乐素材的每一首在官方的价格是$5-20美元,可见其珍贵性。单说这一套在淘宝的销售价格也是50元。但是在我们网站,只要你是VIP会员,就可以免费下载这套价值不菲的音乐素材。当然,VIP会员还可以免费下载全站所有资源,决不像其他网站一样,珍贵资源还需另外收费。只要你是VIP会员,全站资源任你下载!!VIP会员办理地址:https://www.htzyw.com/plugin.php?id=threed_vip -----------------------------------------------了解或者使用过 VideoHive 的AE模板(国内大部分AE模板均来自此网站)的人都知道,他们网站上模板与配乐本身就是分隔开的,模板的作者并没有权利提供原版的配乐,他们制作时也仅仅是选用了带干扰音的小样(配乐的售价比模板本身还贵),国外AE片头模板的作者所用的配乐大都选自:Audio Jungle配乐交易平台,官方网址:www.audiojungle.net---------------------------------------------------------------------------配乐合集约几百首音乐,均为高质量的音频文件,可直接使用,方便快捷。首首经典,对习惯使用AE模板的用户可谓雪中送炭!文件总共约9.7G.音乐类型众多,满足你不同需求:特效音,LOGO音效,展示音乐,片头,宣传片……….温馨提示:音乐均为官方正品/成品音乐,无女声水印干扰。 音乐素材目录如下:1.Audio Jungle超级音效库精选影视片头AE模板音乐第一辑(55组)2.Audio Jungle超级音效库精选影视片头AE模板音乐第二辑(30组)3.Audio Jungle超级音效库精选影视片头AE模板音乐第三辑(38组)4.Audio Jungle超级音效库精选影视片头AE模板音乐第四辑(13组)5.2014年 Audio Jungle 超级音效库精选第1、2套(8+24组)第五辑6.Audio Jungle 附加赠送音乐素材 第六辑(25组)7.2014年 Audio Jungle 超级音效库精选第3套 第七辑(16组)2014.4.21更新8.2014年 Audio Jungle 超级音效库精选第4套第八辑(16组)2014/5/20更新9.2014年 Audio Jungle 超级音效库精选第5套第九辑(20组)2014/6/7更新10.2014年 Audio Jungle 超级音效库精选第6套第十辑(7组)2014/7/14更新 11.2014年 Audio Jungle 超级音效库精选第7套第十一辑(20组)2014/7/28更新12.2014年 Audio Jungle 超级音效库精选第7.1套第十二辑(15组)(2014/8/4更新)13.2014年 Audio Jungle 超级音效库精选第十三辑(27组)(2014/9/12更新)14.2014年 Audio Jungle 超级音效库精选第十四辑(27组)(2014/9/17更新)15.2014年 Audio Jungle 超级音效库精选第十五辑(45组)(2014/12/03更新)16.2015年 Audio Jungle 超级音效库精选第十六辑(18组)(2015/03/08更新)17.2015年 Audio Jungle 超级音效库精选第十七辑(17组)(2015/06/22更新)18.2015年 Audio Jungle 超级音效库精选第十八辑(17组)(2015/06/22更新)19.2015年 Audio Jungle 超级音效库精选第十九辑(18组)(2015/07/23更新)20.2015年 Audio Jungle 超级音效库精选第二十辑(14组)(2015/07/27更新)21.2015年 Audio Jungle 超级音效库精选第二十一辑(17组)(2015/08/05更新)22.2015年 Audio Jungle 超级音效库精选第二十二辑(19组)(2015/08/12更新)23.2015年 Audio Jungle 超级音效库精选第二十三辑(17组)(2015/08/14更新)24.2015年 Audio Jungle 超级音效库精选第二十四辑(26组)(2015/09/08更新)25.2015年 Audio Jungle 超级音效库精选第二十五辑(20组)(2015/09/15更新)26.2015年 Audio Jungle 超级音效库精选第二十六辑(18组)(2015/09/20更新)27.2015年 Audio Jungle 超级音效库精选第二十七辑(19组)(2015/09/30更新)28.2015年 Audio Jungle 超级音效库精选第二十八辑(20组)(2015/10/05更新)29.2015年 Audio Jungle 超级音效库精选第二十九辑(19组)(2015/10/13更新)30.2015年 Audio Jungle 超级音效库精选第三十辑(21组)(2015/10/26更新)31.2015年 Audio Jungle 超级音效库精选第三十一辑(20组)(2015/11/08更新)32.2015年 Audio Jungle 超级音效库精选第三十二辑(18组)(2015/11/10更新)33.2015年 Audio Jungle 超级音效库精选第三十三辑(20组)(2015/11/25更新)34.2015年 Audio Jungle 超级音效库精选第三十四辑(21组)(2015/12/02更新)35.2015年 Audio Jungle 超级音效库精选第三十五辑(32组)(2015/12/21更新)36.2015年 Audio Jungle 超级音效库精选第三十六辑(30组)(2015/12/23更新) 37.2016年 Audio Jungle 超级音效库精选第三十七辑(21组)(2016/01/01更新)38.2016年 Audio Jungle 超级音效库精选第三十八辑(20组)(2016/03/04更新)39.2016年 Audio Jungle 超级音效库精选第三十九辑(19组)(2016/04/06更新)40.2016年 Audio Jungle 超级音效库精选第四十辑(10组)(2016/05/26更新)41.2016年 Audio Jungle 超级音效库精选第四十一辑(10组)(2016/07/25更新)42.2016年 Audio Jungle 超级音效库精选第四十二辑(17组)(2016/10/11更新)43.2016年 Audio Jungle 超级音效库精选第四十三辑(16组)(2016/10/15更新)44.2016年 Audio Jungle 超级音效库精选第四十四辑(14组)(2016/12/18更新)45.2017年 Audio Jungle 超级音效库精选第四十五辑(10组)(2017/03/31更新)46.2017年 Audio Jungle 超级音效库精选第四十六辑(10组)(2017/11/15更新)47.2018年 Audio Jungle 超级音效库精选第四十七辑(20组)(2018/01/09更新)48.2018年 Audio Jungle 超级音效库精选第四十八辑(18组)(2018/01/09更新)49.2018年 Audio Jungle 超级音效库精选第四十九辑(15组)(2018/05/20更新)50.2018年 Audio Jungle 超级音效库精选第五十辑(100组)(2018/10/10更新)51.2018年 Audio Jungle 超级音效库精选第五十一辑(100组)(2018/10/10更新)52.2018年 Audio Jungle 超级音效库精选第五十二辑(100组)(2018/10/10更新)53.2018年 Audio Jungle 超级音效库精选第五十三辑(50组)(2018/10/10更新)54.2018年 Audio Jungle 超级音效库精选第五十四辑(33组)(2018/10/10更新) 不断更新中········ VIP会员免费下载:**** 本内容被作者隐藏 **** 精品资源推荐: 2014高端婚礼婚庆资料大全 500G 价值680元 《室内设计师速成宝典—标准版》35G(市价:三百元) c4d教程大合集中文教程中文字幕IHDT映速教程C4D全攻略(全四套) VideoHive高科技信息化动态元素包 Quantum HUD Infographic 10套遮罩蒙版转场合集包第二季 Digital Juice Matte Magic Series 2 水晶石建筑动画成品 建筑漫游成片动画素材库 房地产素材 54G 244G 创意样片库(超过20000个文件) 2013影视素材精华大荟萃3 255G 价值550元 2014年独家收集2480套高清AE模板 800G 影视制作工具包①-《超级AE源文件篇》 186G 中国高清实拍素材—最高精度拍摄素材 470G 第二季Drag&Drop Series2系列8套视觉特效素 2014最新2500套高端会声会影模板 400G 中国风水墨视频素材水墨AE模板动态设计素材 品尼极品高清动态素材库 (上册) 260G 品尼极品高清动态素材库 (下册) 270G 75组2K高清实拍下雨/水珠视频特效合成素材 motionVFX mWater 104个二维Motion动画元素合集Videohive flash fx animation pack 【预告片音乐】Two Steps From Hell两步逃离地狱 - (2006-2011) 19CD 本土创意市集PSD素材大百汇 121G 2014年室内设计联盟700套最新模型价值450元
全局置顶  ...23456..102
最后发表: yumin0430@ 前天 10:30 66023 1011 2015-3-8
admin 隐藏置顶帖 汇同资源网官方VIP会员交流群正式开启,欢迎VIP会员加入本群 digest
汇同资源网官方VIP会员交流1群(群号:100600304)于今日正式开启。创建VIP会员交流群是方便VIP用户在群里面及时交流、学习。 加群的好处: 1、加入本群的都是本站的VIP会员,方便交流学习; 2、可以及时联系我们工作人员更新您需要的资源; 3、可以及时了解我们网站最新发展动态。 加群的条件:仅限网站的VIP会员加入,加入群时,请注明您在网站的注册用户名。[/backcolor] [/backcolor] [/backcolor]汇同资源网VIP①群:100600304 (加入请注明您在网站的注册用户名) [/backcolor]
全局置顶  ...2345
最后发表: 东方传媒@ 2016-6-23 15:50 10590 46 2014-10-20
admin 隐藏置顶帖 C4D+AE零基础30天速成学习影视特效视频教程合集 attach_img
本教程是关于C4D+AE零基础30天速成学习影视特效视频教程合集,时长:20小时,大小:41 GB,MP4高清视频格式,教程使用软件:AE,CINEMA 4D,共20个章节,语言:英语。 本教程性价比极高!课程体系分为AE和C4D两大部分,总课程超过150节课时!理论+实战相结合:从0基础开始系统剖析AE和C4D,拒绝单纯枯燥的传统教学方式,本套课程采用理论+实战相互结合,让学员能够快速高效的提升AE、C4D技巧。超系统详细分模块讲解:在这套课程非常详细、系统的给大家讲解AE和C4D各个功能模块进行系统的讲解。 在这套课程加入了大量的动手操作案例以及相关的作业,所有课程都配有相关的素材和工程文件,动手操作能更好的巩固已经掌握的知识技巧。还加入大量的综合实战案例讲解,通过AE和C4D相互的配合,从前期设计规划开始,到最终成片输出,一步一步的给大家完整剖析整个制作过程。 VIP会员免费下载:
分类置顶  ...234
最后发表: Anoely@ 2018-10-1 14:36 2080 38 2018-3-2
   
admin Substance与Marmoset国外游戏角色纹理贴图实例制作视频教程 attach_img
本教程是关于Substance与Marmoset国外游戏角色纹理贴图实例制作视频教程,时长:4小时,大小:2.1 GB,MP4高清视频格式,附工程源文件,教程使用软件:Marmoset Toolbag 3,Zbrush R8,3ds Max 2016,Substance Painter 2017,作者:kgeYY,共10个章节,语言:英语。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: jovenyh@ 2018-10-3 06:33 30 2 2018-10-2
admin 从照片到3D模型制作超强国外大师级训练视频教程 attach_img
本教程是关于从照片到3D模型制作超强国外大师级训练视频教程,时长:1小时09分,大小:350 MB,MP4高清视频格式,附工程源文件,教程使用软件:Photoshop,Zbrush,Blender,Substance Painter/Designer等,作者:kgeYY,共26个章节,语言:英语。 In this series We will use Photoshop Camera RAW for color correcting Our photos and save them as JPG files, then We will go to Agisoft Photoscan, to generate our model. Masking photographs, aligning, generating dense point cloud data, clean that data, generate mesh, textures. We will also merge chunks, because this object need to be done from two scans. Main part of the trunk, and bottom part which was covered, because it need to stand this way. Then We will go to Zbrush, for fixing scan errors. Decimating our scan to get usable mesh, and bake displacement maps for later use in Blender/Cycles and it’s new Principled Shader. Before rendering We will also use Substance Designer and Painter to make PBR textures and off course Photoshop for some cloning and relighting. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-9-7 15:18 156 0 2018-9-7
admin Substance天然材质制作节点技能训练视频教程 attach_img
本教程是关于Substance天然材质制作节点技能训练视频教程,时长:1小时09分,大小:350 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Painter/Designer,作者:DANIEL THIGER,共1个章节,语言:英语。 If you liked the tutorial please support Daniel Thiger for he is an amazing artist and putting the hard work to make a tutorial that is sold for just 15$ at gumroad. Generally supporting someone for his hard work is a pretty good decision. I am uploading this for those who can not afford it at all and because CG_Peers has been of great help to me personally. He announced that he is going to make a series of these kind of tutorials and I do not plan on uploading more tutorials of Daniel Thiger. Everyone should get paid for the work and time they have invested in the content they create… These videos show the core lessons that I have learned in my own journey. Essentially, I’m putting together the resources I wish I had access to when I first started out. Each tutorial contains multiple examples, where I’ll be building from scratch, and narrating each step along the way. The focus is not on building complete materials, but on learning how to use nodes, and how to approach problems. These lessons will help to form a good foundation for anyone starting out. In this video, we will be focusing on the flexibility and power of the Tile Sampler and how I use it in my pipeline. Understanding how to create patterns is an essential part of creating substances. We’ll be using the Tile Sampler to create patterns that can be used to create hard surfaces and natural materials. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 18:01 96 0 2018-8-17
admin 游戏环境资源制作全流程大师级视频教程第一季 attach_img
本教程是关于游戏环境资源制作全流程大师级视频教程第一季,时长:7小时,大小:19 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,Zbrush 2018,Maya 2018,XNormal 3.19,Marmoset Toolbag 3.04,Unreal 4.19,Reality Capture 1.0.3.3939 RC,Photoshop,作者:Matt Skonicki,共41个章节,语言:英语。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: asdhjkashd@ 2018-10-6 13:35 74 1 2018-8-17
admin Substance Painter影视游戏4k8k高清纹理制作视频教程 attach_img
本教程是关于Substance Painter影视游戏4k8k高清纹理制作视频教程,时长:1小时50分,大小:540 MB,MP4高清视频格式,教程使用软件:Substance Painter,作者:Guilherme Rafael,共2个章节,语言:英语。 TECHNICS PUBLICATIONS SUBSTANCE PAINTER FUNDAMENTALS Learn Substance Painter to add amazing texture to your 2D and 3D objects, making your movies and games even more realistic. There are two clips in this video series: Substance Painter Fundamentals Part 1. Learn how to use brushes and templates to create textures in 4K and even 8K, similar to the latest virtual reality games. Create an image in 3ds Max and then import into Substance Painter and experiment with each of the Substance Painter functions. Substance Painter Fundamentals Part 2. We continue learning Substance Painter by focusing on paint options and other features in the tool to create a very realistic Zombie-fighting weapon. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 17:23 96 0 2018-8-17
admin Substance Designer沙子沙丘贴图实例制作视频教程 attach_img
本教程是关于Substance Designer沙子沙丘贴图实例制作视频教程,时长:50分,大小:510 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,作者:Daniel Thiger,语言:英语。 Use this tutorial as a detailed step by step guide for how to recreate my Desert Bedrock from scratch. This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including: – Base Shapes – Erosion and Layering – Cracks – Sand Shape – Dune and Pebbles – Diffuse for Sand and Rock – Sparkles, Normals, and Roughness Skill Level Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer. Contents – 50+ minutes walkthrough covering the entire graph from start to finish. – 1080 Resolution – Non-directional warp node (credit to Evan Liaw and Bradford Smith) and my simple preview node are included License Personal, Indie, and Studio Licenses are available. Personal licenses do NOT apply to companies. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:59 80 0 2018-8-17
admin Substance Painter与Uinty游戏怪兽纹理制作训练视频教程 attach_img
本教程是关于Substance Painter与Uinty游戏怪兽纹理制作训练视频教程,时长:2小时45分,大小:1.5 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Painter,Unity,作者:Dan John Cox,共18个章节,语言:英语。 Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding. In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting. You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene. By the end of this course, you will know how to tackle any kind of character or creature texture. Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:52 74 0 2018-8-17
admin Substance Designer中PBR岩石贴图实例工作流程视频教程 attach_img
本教程是关于Substance Designer中PBR岩石贴图实例工作流程视频教程,时长:5小时,大小:510 MB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Designer,Quixel Mixer,作者:Philipp Schmidt,共25个章节,语言:英语。 In Rocky ground in Substance Designer, you will learn the basic understanding of the PBR Workflow and what to do (or what not to do) to achieve the PBR look. The basic Workflow for Substance Designer and the Quixel Mixer is very important, in order to easily achieve some nice looking results. After that we start with some basic rock shapes in Substance Designer. Once we are happy with our shapes we start to add smaller rocks and pebbles, which will be blended together. In addition to this, we will create some nice looking cracks on the rocks to give it a older look and some history. After we have finished our base in Substance Designer we will switch to the Quixel Mixer, where we will add some dirt and water. In the end I show everybody how to get some nice Renderings in Unreal Engine and in Marmoset Toolbag. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:45 97 0 2018-8-17
admin Substance Painter为2D和3D物体添加惊人的纹理视频教程 555MB attach_img
信息: 学习Substance Painter为2D和3D物体添加惊人的纹理,使您的电影和游戏更加逼真。这个视频系列有两个片段: Substance Painter Fundamentals Part 1.学习如何使用画笔和模板创建4K甚至8K的纹理,类似于最新的虚拟现实游戏。在3ds Max中创建图像,然后导入Substance Painter并试验每个Substance Painter函数。 Substance Painter Fundamentals Part 2.我们通过专注于工具中的油漆选项和其他功能来创建一个非常逼真的Zombie-fighting武器,继续学习Substance Painter。 Info: Learn Substance Painter to add amazing texture to your 2D and 3D objects, making your movies and games even more realistic. There are two clips in this video series: Substance Painter Fundamentals Part 1. Learn how to use brushes and templates to create textures in 4K and even 8K, similar to the latest virtual reality games. Create an image in 3ds Max and then import into Substance Painter and experiment with each of the Substance Painter functions. Substance Painter Fundamentals Part 2. We continue learning Substance Painter by focusing on paint options and other features in the tool to create a very realistic Zombie-fighting weapon. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-18 10:33 139 0 2018-7-18
admin Substance Designer创建交互式产品可视化视频教程 1.07GB attach_img
持续时间:1:16:23 | 视频:h264,1280x720 | 音频:AAC,48kHz,2 Ch | 1 GB 类型:电子学习| 英语语言 Substance Designer是创建交互式产品可视化的绝佳工具。使用其实时3D视图,您可以动态更改产品外观,允许客户可视化不同的制造选项。本培训课程介绍如何使用Substance Designer设置具有动态颜色,纹理和徽标位置的灵活产品。讲师Joel Bradley展示了如何创建逼真的材料,如金属,塑料和橡胶,以及烘焙数据贴图以使用“混合材质”节点放置材质。他公开了材料的参数,并展示了如何调整相机,曝光和视口效果,使产品看起来最好。最后,学习如何使用iRay渲染引擎创建高质量的静态图像以与交互式3D视图一起显示。 主题包括: 构建材质 混合材质 添加交互性 添加徽标,文本和曲面选择 设置环境 渲染可视化 Duration: 1:16:23 | Video: h264, 1280×720 | Audio: AAC, 48kHz, 2 Ch | 1 GB Genre: eLearning | Language: English Substance Designer is a great tool for creating interactive product visualizations. Using its real-time 3D View, you can change the look of a product on the fly, allowing clients to visualize different manufacturing options. This training course shows how to use Substance Designer to set up a flexible product with dynamic colors, textures, and logo placement. Instructor Joel Bradley shows how to create realistic materials, such as metal, plastic, and rubber, and bake out data maps to place the materials using the Blend Material node. He exposes the parameters for the materials, and shows how to adjust the camera, exposure, and viewport effects so that the product looks its best. Finally, learn how to create high-quality still images to display alongside the interactive 3D View, using the iRay render engine. Topics include: Building the materials Blending the materials Adding interactivity Adding logos, text, and surface choices Setting up the environment Rendering the visualization ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-7-17 10:40 74 0 2018-7-17
admin Substance Designer纹理材质制作大师班训练视频教程第三季 10.7GB attach_img
Gumroad - 物质大师Vol.3 本套专注于教学和展示4种高级物质设计师素材的创作过程,您可以深入了解完整的评论源SBS物质设计师档案,或者您可以在39小时录制的视频中观看创作过程,其中4小时是声音评论。对于那些对演示感兴趣的人,您可以查看包含的Marmoset工具包文件。 内容: JRO_Scifi_Hull JRO_StylizedRocks JRO_Scales JRO_Fur - 4个完整且注释的SBS Substance设计器源文件。 - 27小时的语音评论视频。 - 30小时的录制创作视频。 - PNG,Tiff,TGA纹理。 - 用于物质画家/物质播放器的SBSAR材料文件。 - Marmoset Toolbag预览文件。 Info: Gumroad – Substance Masters Vol.3 This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance designer files or you can watch the creation process in the 39 hours of recorded video, 4 hours of those are voice commented. For those interested in presentation you can check out the Marmoset toolbag files that are included. Contents: JRO_Scifi_Hull JRO_StylizedRocks JRO_Scales JRO_Fur – 4 Full and commented SBS Substance designer source files. – 27 Hours of voice commented video. – 30 hours of Recorded creation video. – PNG,Tiff,TGA Textures. – SBSAR material files for use with substance painter/substance player. – Marmoset Toolbag preview files. ***隐藏内容已屏蔽,进入查看详细***
最后发表: binghu44@ 2018-7-17 10:10 85 1 2018-7-17
admin Substance Designer纹理材质制作大师班训练视频教程第二季 attach_img
本系列着重于教学和展示4种高级物质设计材料的创作过程,你可以挖掘完整的和评论的SBS物质设计师档案,或者你可以在录制录像的39小时内观看创作过程,4小时的声音评论。对于那些有兴趣在表示你可以退房,Marmoset Toolbag的文件包括。 内容: jro_forestmirror jro_paintedconcrete jro_woolknit_2 jro_mudfield - 4完整和评论SBS的物质设计师源文件。 - 4小时的语音评论视频。 - 39小时录制的创作视频。 - PNG,TIFF,TGA纹理。 –SBSAR材料文件用于物质的画家/物质的球员。 This set focuses on teaching and showing the creation process of 4 advanced substance designer materials, you can dig into the full and commented source SBS substance designer files or you can watch the creation process in the 39 hours of recorded video, 4 hours of those are voice commented. For those interested in presentation you can check out the Marmoset Toolbag files that are included. Content: JRO_ForestMirror JRO_PaintedConcrete JRO_WoolKnit_2 JRO_MudField – 4 Full and commented SBS Substance designer source files. – 4 Hours of voice commented video. – 39 hours of Recorded creation video. – PNG,Tiff,TGA Textures. – SBSAR material files for use with substance painter/substance player. VIP会员免费下载: pwbc|500[/pan]
 ...2
最后发表: 胖纸酥@ 2018-3-27 09:59 562 10 2018-3-27
admin Substance Painter游戏角色纹理创建视频教程 4GB attach_img
在大多数类型的游戏资产创建过程中,纹理化是必不可少的一步。负责绘制资产的艺术家给它一层油漆,它定义了每一个表面,告诉观众它是什么样子,它是由什么构成的。在这个过程中,纹理游戏人物在物质画家,你将潜入到绘画纹理的多材料游戏字符,是统一的使用物质画家的过程。首先,您将逐步通过纹理处理过程,直到每一块都被绘制。然后,您将了解到强大的功能,如油漆烘烤,智能材料和发电机的物质画家。在本课程结束时,你将解锁你的创意纹理模型的游戏。需要的软件:Substance Painter 2017.4.2, Maya 2018. Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018. VIP会员免费下载: 1m75|500[/pan]
 ...2
最后发表: 尹康@ 2018-3-20 15:30 419 10 2018-3-20
admin Substance Designer创建游戏环境纹理视频教程 attach_img
游戏环境纹理化流水线自从引入了物质设计师和画家套件以来,发生了巨大的变化,它可以适应于。本课程用实体套件创建游戏环境纹理,将帮助您转换到这些现代的纹理工作流程中。首先,你会建造出程式化的形状的传统和程序。然后,您将创建用于Unity的所有必需映射。最后,您将重复使用这些纹理在实体设计器和油漆工中的多个资产上重复使用。通过这一环境贴图课程结束时,你会有一个坚实的理解当前的工业管道,同时仍保持质量和传统纹理技术通过使用ZBrush与物质结合的套房。软件要求:Substance Designer, Substance Painter. The game environment texturing pipeline is drastically changing since the introduction of the Substance Designer and Painter Suite, and it can be daunting to adapt to. This course, Creating Game Environment Textures with Substance Suite, will help you transition into these modern texturing workflows. First, you’ll build out stylized shapes both traditionally and procedurally. Then, you’ll create all the necessary maps for use in Unity. Last, you’ll reuse these textures iteratively on multiple assets inside both Substance Designer and Painter. By the end of this environment texturing course, you’ll have a solid understanding of current industry pipelines, while still maintaining the quality and techniques of traditional texturing by using Zbrush in conjunction with Substance Suite. Software required: Substance Designer, Substance Painter. VIP会员免费下载: 6pwh|500[/pan]
 ...2
最后发表: bookshop@ 2018-3-20 15:25 334 10 2018-3-20
admin Substance Designer 6全面核心技术训练视频 attach_img
本教程是关于Substance Designer 6全面核心技术训练视频教程第二季,时长:5小时45分,大小:1 GB ,MP4高清视频格式,教程使用软件:Substance Designer 6,附源文件,作者:Joel Bradley,共72个章节,语言:英语。 Substance Designer是一款强大的基于程序节点的纹理制作软件。本教程整体概述Substance Designer 6——2017版本软件。新手纹理艺术家可以将这个教程作为进入这个行业的敲门砖,经验丰富的艺术家也可以通过这个教程学习到大量的高级技术和技巧,进一步提升自己的操作技能。讲师乔尔·布拉德利(Joel Bradley)首先为我们概述预建的材质图表,阐述Substance Designer强大、无损的工作流程,并为我们讲述一些基础知识,如操纵Substance Designer界面、调整重要的偏好设置、输入网格对象和贴图,以及使用2D、3D和图表视图。然后他会为我们讲解Substance Designer中的一系列基础节点,包括混合节点、曲线节点、倾斜模糊节点、法线节点、渐变和水位节点。这些节点组成了Substance Designer工作流程的核心。然后我们会学习如何从头开始制作自定义全景图像,并研究更加高级的话题,例如MDL材质、功能和特效贴图。最后,乔尔·布拉德利应用了一个Substance来结束整个教程。教程中我们学习使用发表的Substance文件(SBSAR)制作游戏中材质较于使用硬编码位图制作的优势,并学习如何将Substance文件输入到游戏引擎(Unreal)中。 Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer 6, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level. Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal. VIP会员免费下载:
 ...2
最后发表: ZW35520@ 2018-3-4 10:11 329 10 2018-3-4
admin Substance Designer纹理材质制作大师班训练视频教程第一季 Substance Masters Vol.1 attach_img
本教程是关于Substance Designer纹理材质制作大师班训练视频教程第一季,时长:11小时30分,大小:18 GB,MP4高清视频格式,教程使用软件:Substance Designer,Marmoset Toolbag,附源文件,作者:jonas ronnegard,共9个章节,语言:英语。 本课程着重于教学和展示3种高级物质设计材料的整个创作过程,你可以挖掘完整的和评论的SBS物质设计师档案,或者你可以在录制的11小时内观看创作过程。对于那些有兴趣在表示你可以退房,Marmoset Toolbag的文件包括。 对于那些想要在游戏或其他商业项目PNG使用材料、TIFF和TGA的纹理文件以及包括SBSAR文件中使用的物质或物质精神的画家。 内容 jro_mossyrock jro_bloodyguts jro_woolknit - 3完整和评论SBS的物质设计师源文件。 –11h 30min记录创作视频。 - PNG,TIFF,TGA纹理。 –SBSAR文件用于物质的画家/物质的球员。 –Marmoset Toolbag预览文件。 This set focuses on teaching and showing the whole creation process of 3 advanced substance designer materials, you can dig into the full and commented source SBS substance designer file or you can watch the creation process in the 11 hours of recorded video. For those interested in presentation you can check out the marmoset toolbag files that are included. For those wanting to use the materials in a game or other commercial projects PNG, Tiff and TGA texture files are included as well as SBSAR files for use in substance painter or substance player. Contents JRO_MossyRock JRO_BloodyGuts JRO_WoolKnit – 3 Full and commented SBS Substance designer source files. – 11h 30min of Recorded creation video. – PNG,Tiff,TGA Textures. – SBSAR files for use with substance painter/substance player. – Marmoset Toolbag preview files. VIP会员免费下载:
 ...2
最后发表: TommySSS@ 2018-2-26 18:05 1294 11 2018-2-7
admin Substance Designer屋顶材质实例制作视频教程第二季 Roof Shader in Substance Vo attach_img
本教程是关于Substance Designer屋顶材质实例制作视频教程第二季,时长:1小时10分,大小:2.1 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Emiel Sleegers,共6个章节,语言:英语。 在屋顶的着色物质设计师教程我们将如何使用3ds马克斯创建一个顶部纹理,ZBrush和物质的设计师。我们将首先创建低多边形的瓷砖在3DS马克斯,之后我们将进入ZBrush雕刻一些变化我们的瓷砖,再加一些不错的损伤,进而优化以便我们可以出口到3ds Max回到3ds Max中我们将设置纹理使它完美平铺等它有很多变化的大小,旋转,和形状。我们也会为烘焙做好一切准备,比如为颜色贴图分配不同的材质。一旦一切都是建立在Marmoset Toolbag贝克场景3和烤出我们所有的纹理贴图在使用他们的新面包。当所有烘烤的地图看起来不错,我们将进入物质设计师,我们将开始创建我们的最终纹理地图。我们会先用小的细节然后创建最终的反照率、粗糙度提高正常的地图,和mattalic地图。我们将总结在整个纹理最后的润色和Marmoset Toolbag渲染最终的纹理3。 In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps. We will first improve the normal map with smaller details and then create our final albedo, roughness, and mattalic map. We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3. VIP会员免费下载:
 ...2
最后发表: 丁宇翔@ 2018-4-8 18:09 530 11 2017-12-26
admin Substance Designer建筑可视化材质贴图实例制作视频教程 Substance Designer for attach_img
本教程是关于Substance Designer建筑可视化材质贴图实例制作视频教程,时长:5小时46分,大小:1.3 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Emiel Sleegers,共53个章节,语言:英语。 创建程序性材料是现代可视化工作流的重要组成部分。在这一过程中,学习如何快速创建allegorithmic物质设计各种建筑材料,在可视化设计项目中的应用。作为一系列常见材料类型的案例研究,如马赛克瓷砖,木地板,和编织网,这门课程结合技术定制的材料所需的设计,同时保持真实的制造商的意图。探索如何创建高度,正常和环境遮挡贴图,您的物质,口罩模式组件来模拟自定义材料混合,如混合瓷砖,测试你的材料在统一,看看他们会出现在一个实时应用程序,以及更多。 Creating procedural materials is an important part of a modern visualization workflow. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as mosaic tile, wood tile flooring, and woven mesh, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer’s intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, test your materials in Unity to see how they’d appear in a real-time application, and more. VIP会员免费下载:
 ...2
最后发表: z123260571@ 2017-12-26 21:44 575 10 2017-12-26
admin Substance Designer屋顶材质实例制作视频教程第三季 ROOF SHADER IN SUBSTANCE VO attach_img
本教程是关于Substance Designer屋顶材质实例制作视频教程第三季,时长:1小时10分,大小:3.4 GB,MP4高清视频格式,教程使用软件:Substance Designer,附源文件,作者:Emiel Sleegers,共9个章节,语言:英语。 在屋顶的着色物质设计师教程我们将如何使用3ds马克斯创建一个顶部纹理,ZBrush和物质的设计师。我们将首先创建低多边形的瓷砖在3DS马克斯,之后我们将进入ZBrush雕刻一些变化我们的瓷砖,再加一些不错的损伤,进而优化以便我们可以出口到3ds Max回到3ds Max中我们将设置纹理使它完美平铺等它有很多变化的大小,旋转,和形状。我们也会为烘焙做好一切准备,比如为颜色贴图分配不同的材质。一旦一切都是建立在Marmoset Toolbag贝克场景3和烤出我们所有的纹理贴图在使用他们的新面包。当所有烘烤的地图看起来不错,我们将进入物质设计师,我们将开始创建我们的最终纹理地图。我们会先用小的细节然后创建最终的反照率、粗糙度提高正常的地图,和mattalic地图。我们将总结在整个纹理最后的润色和Marmoset Toolbag渲染最终的纹理3。 In Roof Shader in Substance Designer tutorial we will go over on how to create a roof texture using 3ds Max, Zbrush and substance designer. We will first create our low poly tiles in 3ds Max, after that we will go into Zbrush and sculpt a few variations of our tiles, before adding some nice damage and then optimizing it so that we can export it back to 3ds Max. Back in 3ds Max we will setup out texture so that it will tile perfectly and so that it has a lot of vatiation in size, rotation, and shape. We will also make everything ready for baking like assigning different materials for the color map. Once that is all done we will set up a baker scene in Marmoset Toolbag 3 and bake out all our texture maps in using their new baker. When all the baked maps look good we will then move into Substance Designer where we will start creating our final texture maps. We will first improve the normal map with smaller details and then create our final albedo, roughness, and mattalic map. We will wrap things up with a final polish over the entire texture and render the final texture in Marmoset Toolbag 3. VIP会员免费下载:
 ...2
最后发表: 我丶如此年轻@ 2017-12-26 21:30 412 10 2017-12-26
admin Substance Designer复杂高级材质制作工作流程视频教程 Creating an Advanced Mate attach_img
Substance Designer教程中文名称:Substance Designer复杂高级材质制作工作流程视频教程 Substance Designer教程英文名称:Pluralsight – Creating an Advanced Material with Substance Designer Substance Designer教程出品机构:Pluralsight Substance Designer教程时长:3小时18分 Substance Designer教程格式:MP4 附工程源文件 Substance Designer教程使用软件:Substance Designer Substance Designer教程作者:Arvin Villapando Substance Designer教程语言:英语 创建材料使用过程最初看起来困难的方法。在本课程中,您将了解如何把一个复杂的材料分成可管理的层次和模块和如何迭代创建的复杂性。 建筑材料使用过程方法最初可以是一个艰巨的任务。 在本课程中,创建一个先进材料与物质设计师,您将了解如何完成这样一个任务的方法构建块在时间和迭代的想法。 本课程将涵盖材料解释如何构建材料层,构建和使用模块化的工具,最重要的是如何迭代设计建造的复杂性。 在本课程结束时,你会有一个更深的理解的工作流过程材料应该给你方法复合材料的新方法创造物质设计师。 Creating materials using procedural methods can initially seem difficult. In this course you’ll learn how to break a complex material up into manageable layers and modules and how to iterate to create complexity. Building materials using procedural methods can initially be a a daunting task. In this course, Creating an Advanced Material with Substance Designer, you’ll learn methods on how to approach such a task by building pieces at a time and iterating on ideas. This course will cover material explaining how to build materials in layers, build and use modular tools, and most importantly how to iterate on designs to build complexity. At the end of this course, you’ll have a deeper understanding of a procedural material workflow that should give you new ways to approach complex material creation in Substance Designer. Software Required: Substance Designer. VIP会员免费下载:
 ...2
最后发表: carterji@ 2017-12-20 01:07 689 10 2017-11-24

快速发帖

还可输入 80 个字符
您需要登录后才可以发帖 登录 | 立即注册

本版积分规则

*滑动验证:

关闭

站长推荐上一条 /1 下一条

客户服务
客服电话:18374560935

购买/售前咨询

在线客服

购买咨询,及时响应

失效提交

下载链接失效提交

快速发帖

QQ- 手机版- |网站地图

Powered by Discuz! X3.4© 2001-2013 ae模板  湘ICP备16004366号-3

汇同资源网是一个集ae模板,fcpx插件,视频素材,cg教程等资源的分享网站