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admin 隐藏置顶帖 教你如何免费快速赚取本站汇币及汇币用途? digest
汇币是本站唯一虚拟货币,汇币可以用来兑换本站VIP会员,可以提现,可以兑换精美礼品·····后续会增加更多用途!!! 新手该如何快速赚取汇币呢?下面我给大家推荐几种方法,快速让汇币到碗里来!! 一:发帖赚汇币。在本站发布优秀的资源,每发布一篇主题帖,自动获取50汇币奖励!! 二:别人下载赚汇币。当你发布的主题帖,被人下载时,自动获得1汇币奖励。发布的主题帖越多+下载人数越多=获得的汇币也就越多!! 三:推广赚汇币。到推广中心(https://www.htzyw.com/plugin.php?id=e6_propaganda)复制你的专属推广链接,给QQ好友、您的博客或其他大型网站,当有人通过你的推广链接注册,你将获得10汇币奖励。当你推广的会员升级为VIP会员,你还将获得提成奖励。当推广会员升级为年费VIP会员,你获得3000汇币奖励;当推广会员升级为终身VIP会员,你获得5000汇币奖励!! 四:购物赚汇币。通过本站返利网(https://www.htzyw.com/sale.html)购物,将获得高达70%的汇币返利!! 通过上面得方法赚取到了非常丰厚的汇币,该怎么使用呢?下面教教大家汇币用途! 一:用来兑换VIP会员。赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=threed_vip)兑换VIP会员。 二:可以直接提现。提现功能仅限VIP会员,如果你是本站VIP会员,赚到的汇币可以到这里(https://www.htzyw.com/plugin.php?id=e6_propaganda&nav=withdraw)申请提现。提现汇率是:100汇币=1元 汇币更多用途后续会不断增加,敬请期待·······
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最后发表: admin@ 2017-4-3 16:30 1664 0 2017-4-3
admin 隐藏置顶帖 【10月10日更新】Audio Jungle超级音效库精选影视片头AE模板音乐(1—54合辑) attach_img digest
友情提示:这套音乐素材的每一首在官方的价格是$5-20美元,可见其珍贵性。单说这一套在淘宝的销售价格也是50元。但是在我们网站,只要你是VIP会员,就可以免费下载这套价值不菲的音乐素材。当然,VIP会员还可以免费下载全站所有资源,决不像其他网站一样,珍贵资源还需另外收费。只要你是VIP会员,全站资源任你下载!!VIP会员办理地址:https://www.htzyw.com/plugin.php?id=threed_vip -----------------------------------------------了解或者使用过 VideoHive 的AE模板(国内大部分AE模板均来自此网站)的人都知道,他们网站上模板与配乐本身就是分隔开的,模板的作者并没有权利提供原版的配乐,他们制作时也仅仅是选用了带干扰音的小样(配乐的售价比模板本身还贵),国外AE片头模板的作者所用的配乐大都选自:Audio Jungle配乐交易平台,官方网址:www.audiojungle.net---------------------------------------------------------------------------配乐合集约几百首音乐,均为高质量的音频文件,可直接使用,方便快捷。首首经典,对习惯使用AE模板的用户可谓雪中送炭!文件总共约9.7G.音乐类型众多,满足你不同需求:特效音,LOGO音效,展示音乐,片头,宣传片……….温馨提示:音乐均为官方正品/成品音乐,无女声水印干扰。 音乐素材目录如下:1.Audio Jungle超级音效库精选影视片头AE模板音乐第一辑(55组)2.Audio Jungle超级音效库精选影视片头AE模板音乐第二辑(30组)3.Audio Jungle超级音效库精选影视片头AE模板音乐第三辑(38组)4.Audio Jungle超级音效库精选影视片头AE模板音乐第四辑(13组)5.2014年 Audio Jungle 超级音效库精选第1、2套(8+24组)第五辑6.Audio Jungle 附加赠送音乐素材 第六辑(25组)7.2014年 Audio Jungle 超级音效库精选第3套 第七辑(16组)2014.4.21更新8.2014年 Audio Jungle 超级音效库精选第4套第八辑(16组)2014/5/20更新9.2014年 Audio Jungle 超级音效库精选第5套第九辑(20组)2014/6/7更新10.2014年 Audio Jungle 超级音效库精选第6套第十辑(7组)2014/7/14更新 11.2014年 Audio Jungle 超级音效库精选第7套第十一辑(20组)2014/7/28更新12.2014年 Audio Jungle 超级音效库精选第7.1套第十二辑(15组)(2014/8/4更新)13.2014年 Audio Jungle 超级音效库精选第十三辑(27组)(2014/9/12更新)14.2014年 Audio Jungle 超级音效库精选第十四辑(27组)(2014/9/17更新)15.2014年 Audio Jungle 超级音效库精选第十五辑(45组)(2014/12/03更新)16.2015年 Audio Jungle 超级音效库精选第十六辑(18组)(2015/03/08更新)17.2015年 Audio Jungle 超级音效库精选第十七辑(17组)(2015/06/22更新)18.2015年 Audio Jungle 超级音效库精选第十八辑(17组)(2015/06/22更新)19.2015年 Audio Jungle 超级音效库精选第十九辑(18组)(2015/07/23更新)20.2015年 Audio Jungle 超级音效库精选第二十辑(14组)(2015/07/27更新)21.2015年 Audio Jungle 超级音效库精选第二十一辑(17组)(2015/08/05更新)22.2015年 Audio Jungle 超级音效库精选第二十二辑(19组)(2015/08/12更新)23.2015年 Audio Jungle 超级音效库精选第二十三辑(17组)(2015/08/14更新)24.2015年 Audio Jungle 超级音效库精选第二十四辑(26组)(2015/09/08更新)25.2015年 Audio Jungle 超级音效库精选第二十五辑(20组)(2015/09/15更新)26.2015年 Audio Jungle 超级音效库精选第二十六辑(18组)(2015/09/20更新)27.2015年 Audio Jungle 超级音效库精选第二十七辑(19组)(2015/09/30更新)28.2015年 Audio Jungle 超级音效库精选第二十八辑(20组)(2015/10/05更新)29.2015年 Audio Jungle 超级音效库精选第二十九辑(19组)(2015/10/13更新)30.2015年 Audio Jungle 超级音效库精选第三十辑(21组)(2015/10/26更新)31.2015年 Audio Jungle 超级音效库精选第三十一辑(20组)(2015/11/08更新)32.2015年 Audio Jungle 超级音效库精选第三十二辑(18组)(2015/11/10更新)33.2015年 Audio Jungle 超级音效库精选第三十三辑(20组)(2015/11/25更新)34.2015年 Audio Jungle 超级音效库精选第三十四辑(21组)(2015/12/02更新)35.2015年 Audio Jungle 超级音效库精选第三十五辑(32组)(2015/12/21更新)36.2015年 Audio Jungle 超级音效库精选第三十六辑(30组)(2015/12/23更新) 37.2016年 Audio Jungle 超级音效库精选第三十七辑(21组)(2016/01/01更新)38.2016年 Audio Jungle 超级音效库精选第三十八辑(20组)(2016/03/04更新)39.2016年 Audio Jungle 超级音效库精选第三十九辑(19组)(2016/04/06更新)40.2016年 Audio Jungle 超级音效库精选第四十辑(10组)(2016/05/26更新)41.2016年 Audio Jungle 超级音效库精选第四十一辑(10组)(2016/07/25更新)42.2016年 Audio Jungle 超级音效库精选第四十二辑(17组)(2016/10/11更新)43.2016年 Audio Jungle 超级音效库精选第四十三辑(16组)(2016/10/15更新)44.2016年 Audio Jungle 超级音效库精选第四十四辑(14组)(2016/12/18更新)45.2017年 Audio Jungle 超级音效库精选第四十五辑(10组)(2017/03/31更新)46.2017年 Audio Jungle 超级音效库精选第四十六辑(10组)(2017/11/15更新)47.2018年 Audio Jungle 超级音效库精选第四十七辑(20组)(2018/01/09更新)48.2018年 Audio Jungle 超级音效库精选第四十八辑(18组)(2018/01/09更新)49.2018年 Audio Jungle 超级音效库精选第四十九辑(15组)(2018/05/20更新)50.2018年 Audio Jungle 超级音效库精选第五十辑(100组)(2018/10/10更新)51.2018年 Audio Jungle 超级音效库精选第五十一辑(100组)(2018/10/10更新)52.2018年 Audio Jungle 超级音效库精选第五十二辑(100组)(2018/10/10更新)53.2018年 Audio Jungle 超级音效库精选第五十三辑(50组)(2018/10/10更新)54.2018年 Audio Jungle 超级音效库精选第五十四辑(33组)(2018/10/10更新) 不断更新中········ VIP会员免费下载:**** 本内容被作者隐藏 **** 精品资源推荐: 2014高端婚礼婚庆资料大全 500G 价值680元 《室内设计师速成宝典—标准版》35G(市价:三百元) c4d教程大合集中文教程中文字幕IHDT映速教程C4D全攻略(全四套) VideoHive高科技信息化动态元素包 Quantum HUD Infographic 10套遮罩蒙版转场合集包第二季 Digital Juice Matte Magic Series 2 水晶石建筑动画成品 建筑漫游成片动画素材库 房地产素材 54G 244G 创意样片库(超过20000个文件) 2013影视素材精华大荟萃3 255G 价值550元 2014年独家收集2480套高清AE模板 800G 影视制作工具包①-《超级AE源文件篇》 186G 中国高清实拍素材—最高精度拍摄素材 470G 第二季Drag&Drop Series2系列8套视觉特效素 2014最新2500套高端会声会影模板 400G 中国风水墨视频素材水墨AE模板动态设计素材 品尼极品高清动态素材库 (上册) 260G 品尼极品高清动态素材库 (下册) 270G 75组2K高清实拍下雨/水珠视频特效合成素材 motionVFX mWater 104个二维Motion动画元素合集Videohive flash fx animation pack 【预告片音乐】Two Steps From Hell两步逃离地狱 - (2006-2011) 19CD 本土创意市集PSD素材大百汇 121G 2014年室内设计联盟700套最新模型价值450元
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最后发表: yumin0430@ 前天 10:30 66023 1011 2015-3-8
admin 隐藏置顶帖 汇同资源网官方VIP会员交流群正式开启,欢迎VIP会员加入本群 digest
汇同资源网官方VIP会员交流1群(群号:100600304)于今日正式开启。创建VIP会员交流群是方便VIP用户在群里面及时交流、学习。 加群的好处: 1、加入本群的都是本站的VIP会员,方便交流学习; 2、可以及时联系我们工作人员更新您需要的资源; 3、可以及时了解我们网站最新发展动态。 加群的条件:仅限网站的VIP会员加入,加入群时,请注明您在网站的注册用户名。[/backcolor] [/backcolor] [/backcolor]汇同资源网VIP①群:100600304 (加入请注明您在网站的注册用户名) [/backcolor]
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最后发表: 东方传媒@ 2016-6-23 15:50 10590 46 2014-10-20
admin 隐藏置顶帖 C4D+AE零基础30天速成学习影视特效视频教程合集 attach_img
本教程是关于C4D+AE零基础30天速成学习影视特效视频教程合集,时长:20小时,大小:41 GB,MP4高清视频格式,教程使用软件:AE,CINEMA 4D,共20个章节,语言:英语。 本教程性价比极高!课程体系分为AE和C4D两大部分,总课程超过150节课时!理论+实战相结合:从0基础开始系统剖析AE和C4D,拒绝单纯枯燥的传统教学方式,本套课程采用理论+实战相互结合,让学员能够快速高效的提升AE、C4D技巧。超系统详细分模块讲解:在这套课程非常详细、系统的给大家讲解AE和C4D各个功能模块进行系统的讲解。 在这套课程加入了大量的动手操作案例以及相关的作业,所有课程都配有相关的素材和工程文件,动手操作能更好的巩固已经掌握的知识技巧。还加入大量的综合实战案例讲解,通过AE和C4D相互的配合,从前期设计规划开始,到最终成片输出,一步一步的给大家完整剖析整个制作过程。 VIP会员免费下载:
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最后发表: Anoely@ 2018-10-1 14:36 2080 38 2018-3-2
   
admin GameMaker Studio 2制作RPG角色扮演游戏训练视频教程 attach_img
本教程是关于GameMaker Studio 2制作RPG角色扮演游戏训练视频教程,14小时30分,大小:4.6 GB,附源文件,教程使用软件:GameMaker Studio 2,作者:Benjamin Anderson,共25个章节,语言:英语。 Requirements You will need a licensed version of GameMaker Studio 2 or GameMaker Studio 1.4 Although it is not required, basic programming knowledge will help You will need a basic understanding of math A love for games and a strong desire to learn how they are created Description This course teaches students how to build a polished Action RPG engine inside of GameMaker Studio 2 or GameMaker Studio 1.4. Although the course can be taken using GameMaker Studio 1.4 if you are new to GameMaker I would recommend using GameMaker Studio 2. Students will learn to program in Game Maker Language (GML). It will take roughly 10 hours to complete this course. The course is structured in a way that introduces the different concepts of GameMaker Studio 2 one at a time. The majority of the course is made up of video lectures. Each lecture also contains a GameMaker Project file for the completed lecture. This course will build and strengthen your programming and game development skills. By the end of this course, you will be ready to tackle a variety of different video game projects using GameMaker Studio 2. ***隐藏内容已屏蔽,进入查看详细***
最后发表: 正大陶瓷@ 4 天前 59 1 2018-10-4
admin 专业级游戏体验设计理论与实践视频教程 attach_img
本教程是关于专业级游戏体验设计理论与实践视频教程,时长:1小时49分,大小:200 MB,MP4高清视频格式,作者:Barret Hudson,共18个章节,语言:英语。 Are you a gamer that dreams of building your own levels, either professionally or as a hobby? While modern tools have made this dream more approachable, as a would-be level designer you'll quickly find that your creations fail to live up to your own desires and standards for a fun level. In this course, Fundamentals of Professional Level Design, you'll learn all about the theory and practices professional level designers use to create compelling spaces and gameplay experiences. First, you'll explore basic design concepts and documentation. Next, you'll develop an understanding of the important role of playtesting. Finally, you'll delve into feedback and revisions. When you're finished with this course, you'll have a solid understanding of the tools you'll need to design high quality levels, and be on your way to becoming a professional level designer. Software required: none. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-4 19:27 36 0 2018-10-4
admin PowerDirector威力导演视频编辑初学者入门训练视频教程 attach_img
本视频教程是关于PowerDirector威力导演视频编辑初学者入门训练视频教程,时长:2小时,大小:520 MB,MP4高清视频格式,教程使用软件:Power Director,作者:Notez,共4个章节,语言:英语。 Start editing videos like a pro with this complete online course for ‘PowerDirector’ offered by Notez. Your trainer, Mr. Maneesh, is an industrial expert with years of experience in handling the tool. He has been part of numerous film making and online video making ventures. PowerDirector is one of the best video editing software and what makes it most popular is the ease of learning the tool itself! This course will teach you everything you need to know to kickstartyour editing. We pledge to make you the editor you desire to be. If you are a person either looking to learn basics of editing or little advanced features of editing a video professionally, this is the course for you. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-4 14:13 26 0 2018-10-4
admin UI图标设计思路与技巧视频教程 attach_img
本视频教程是UI图标设计思路与技巧视频教程,时长:4小时30分,大小:3.8 GB,MP4高清视频格式,使用软件 Photoshop,共个3章节,语言:中文。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 20:22 24 0 2018-10-2
admin 身体躯干移动动作2D动画技术视频教程 attach_img
本教程是关于身体躯干移动动作2D动画技术视频教程,时长:44分,大小:150 MB,MP4高清视频格式,附源文件,作者:Daniel Walter Scott,共1章节,语言:英语。 Build more natural, flexible characters with these 2D animation tips from Dermot O’ Connor, an animator for Don Bluth and the Disney company. This short, focused course gathers Dermot’s best tips for loosening up animation, including techniques such as reversal, overlap, and follow-though. Plus, learn how to drag body parts and move them on different timing patterns to escape the limited look of TV animation. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 20:10 62 0 2018-10-2
admin Vyond Studio卡通动画技能训练视频教程 attach_img
本教程是关于Vyond Studio卡通动画技能训练视频教程,时长:1小时,大小:370 MB,MP4高清视频格式,附源文件,教程使用软件:Vyond Studio,作者:Rued C. Riis,共34章节,语言:英语。 For this Vyond Studio Course, you should have a Vyond account so you have access to the animation program. BUT if you don’t you will still get a lot out of enrolling in this course from the insights on how to use new browser-based tools to create professional animation videos. All you need is a laptop or computer and an internet connection to get started (Vyond is browser-based). NO experience with animation, design or Vyond required! ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 19:58 23 0 2018-10-2
admin Affinity Designer平面艺术字体设计实例训练视频教程 attach_img
本视频教程是关于Affinity Designer平面艺术字体设计实例训练视频教程,时长:5小时,大小:3 GB,MP4高清视频格式,教程使用软件:Affinity Designer,作者:Jeremy Hazel,共8章节,语言:英语。 What Will I Learn? Create beautiful artistic based text for a variety of applications Interface with Font Forge to import the vectors from Affinity Designer into the font creation program Integrate text into advanced composite images to make your art come alive and convey a message Master the tools like mask layers and adjustment layers to create complex vector based graffiti art ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-10-2 19:39 24 0 2018-10-2
admin Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第四季 attach_img
本教程是关于Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第四季,时长:1小时20分,大小:1.4 GB ,MP4高清视频格式,教程使用软件:3ds Max, Marmoset, Photoshop,共7个章节,作者:Stephen Wells,语言:英语。 After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-9-7 15:12 71 0 2018-9-7
admin Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第三季 attach_img
本教程是关于Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第三季,时长:1小时20分,大小:1.4 GB ,MP4高清视频格式,教程使用软件:3ds Max, Marmoset, Photoshop,共6个章节,作者:Stephen Wells,语言:英语。 After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-9-7 15:09 79 0 2018-9-7
admin Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第二季 attach_img
本教程是关于Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第二季,时长:1小时20分,大小:1.2 GB ,MP4高清视频格式,教程使用软件:3ds Max, Marmoset, Photoshop,共7个章节,作者:Stephen Wells,语言:英语。 After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-9-7 15:00 86 0 2018-9-7
admin Adobe Dimension CC简单三维场景实例制作视频教程 attach_img
本教程是关于Adobe Dimension CC简单三维场景实例制作视频教程,时长:12分,大小:230 MB,MP4高清视频格式,附工程源文件,教程使用软件:Adobe Dimension CC,共4个章节,作者:Anna Natter,语言:英语。 To complete this class project you need Photoshop skills, at least a little bit. In this tutorial I show you how to create an image about an unexpected object above a lake. It’s a simple 3D scene using objects and images in Adobe Dimension CC. No 3D experience? No problem. We will go through the process step by step, and get to know this software a little bit better. Adobe Dimension CC (formerly Project Felix) makes it easy for graphic designers to create high-quality, photorealistic 3D images. Composite 2D and 3D assets to build product shots, scene visualizations, and abstract art. To complete this tutorial you only need access to Adobe Dimension CC and Photoshop which is available for everyone who has Creative Cloud subscription. This class will help you to create your own renders using objects and photos. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-9-7 14:52 133 0 2018-9-7
admin Godot 3游戏开发完整培训视频教程 attach_img
本视频教程是关于Godot 3游戏开发完整培训视频教程,时长:8小时30分,大小:1 GB,MP4高清视频格式,教程使用软件:Godot 3,作者:Guilherme Oliveira,共16个章节,语言:英语。 Game development with Godot 3. Learn GDScript and how to use the engine while building your first 6 2D and 3D games New lectures added periodically to the course. In this course you will learn how to develop games using Godot and its own scripting language: GDScript. We will start by learning how to use the language and keep moving on until we learn how to export and publish our games, this way you’ll not only learn how to create 2D and 3D games, but also how to share them. Godot is an awesome open source engine that gives us the ability to create awesome 2D and 3D games and export them to the Web, Linux, Windows, OSX, Android and iOS with a single code base! Since its open source release, the engine keeps gaining space and grows more each day. Right now is an awesome time to learn this new engine and grow with it! This course is based on projects, this way you won’t just learn how to use the functionalities provided to us by Godot, but also apply them on complete games. At the end of most modules, you’ll be given assignments so you can overcome problems on your own and apply what you’ve learned thought out all of the modules. All of the code and the projects created on the lectures are hosted on github repositories, this allows you to jump to any lecture by just downloading the project of the lecture and start from there, and compare your code to mine if you get stuck. The assets used on the games are also provided to you so you don’t have to spend any time looking for assets or creating them! To top it all off, we also have a facebook group where you can interact with me and other students. There, you’ll be able to post the games you’ve created and feedback on them, as well as taking part on challenges of game development that I’ll host from period to period. ***隐藏内容已屏蔽,进入查看详细***
最后发表: eyuabc@ 2018-8-28 04:42 116 2 2018-8-27
admin BIM建筑信息化模型基础知识训练视频教程 attach_img
本教程是关于BIM建筑信息化模型基础知识训练视频教程,时长:1小时18分,大小:380 MB,MP4高清视频格式,附源文件,使用软件:作者:John Helfen,共21个章节,语言:英语。 The building information modeling (BIM) process involves generating and managing digital models of a place’s physical and functional characteristics. BIM files can be exchanged to support decision-making between architects, owners, engineers, and contractors. BIM technologies are used by individuals, businesses, and government agencies who plan, design, construct, operate, and maintain diverse physical infrastructures, including water, electricity, gas, communication, and roads. In this course, gain foundational knowledge by first exploring the principles of BIM and the role it plays in modern architectural, engineering, and construction (AEC) projects. Then, learn about the benefits of BIM on a financial and investment level. Finally, see real-world examples of BIM usage. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-27 16:39 60 0 2018-8-27
admin Python游戏开发核心技术实例训练视频教程
本教程是关于Python游戏开发核心技术实例训练视频教程,时长:33小时30分,大小:16,MP4高清视频格式,教程使用软件:Python,unity,作者:Marc Gilbert Alexander Gilbert,共9个章节,语言:英语。 ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-18 09:59 77 0 2018-8-18
admin GameMaker Studio 2利用游戏资源制作故事游戏视频教程 attach_img
本教程是关于GameMaker Studio 2利用游戏资源制作故事游戏视频教程,1小时13分,大小:300 MB,附源文件,教程使用软件:GameMaker Studio 2,作者:Gurpreet Singh Matharoo,共27个章节,语言:英语。 Welcome! This course is about creating a platformer in GameMaker Studio 2, using GameMaker Language (GML) coding. It covers many topics, from platforming with tile collisions and finite state machines to data structures and surfaces. Using the skills learned in this course, you can build a complete platformer with your own story! Not only that, but the knowledge you gain through my lectures will benefit you in making any kind of game, no matter the genre! GameMaker Studio 2 GameMaker Studio 2 is an amazing 2D game engine, made by YoYo Games. It is easy and effective to start with, and great to work with bigger & advanced projects. About Me I have been with GameMaker for a long time, and I love making games. But more than that, I love teaching others how to do so. I have been an instructor on Udemy for 2 years. I also have a website (GameDev Palace) and a YouTube channel (GameMakerStation). My courses have a 4.5+ star rating. Bonus With this course, you also get a free link to my pop-up textbox asset, which is a paid asset on the GameMaker Marketplace. In the course, I also show you how to use it. It can prove very useful while making games! So, check out the trailer and the preview lectures to see if this course is for you. See you in the course! ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-18 09:56 83 0 2018-8-18
admin 游戏设计基础理论知识训练视频教程 attach_img
本教程是关于游戏设计基础理论知识训练视频教程,时长:1小时26分,大小:400 MB,MP4高清视频格式语言:英语。 Learn the basics of Game Design and the ideologies behind Swords and Shovels. Have you ever had a killer game idea, but just aren’t sure how to spawn the baddies? In Game Design Fundamentals, you will get hacking and slashing in no time. First, you will get your idea cemented. Second, assess and create your timelines and resources. 3rd, build your Technical Design Document and finally, get your outline assembled, so you can start building your game. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-18 09:14 54 0 2018-8-18
admin 非营利性组织视频短片制作视频教程 attach_img
本视频教程是关于非营利性组织视频短片制作视频教程,时长:1小时50分,大小:1.1 GB,MP4高清视频格式,教程使用软件:HitFilm,作者:Ashley Kennedy,共25个章节,语言:英语。 To succeed as a nonprofit, you need to share your story. Video is one of the most effective ways to communicate your mission – to clients, donors, and future volunteers. But what if you don't have a lot of resources, or the money to hire a video team? This course is designed to help non-video people make short, professional-looking videos from scratch. It features a real nonprofit, Chicago CRED, which connects people at risk of gun violence to jobs, counselling, and housing. Watch as employees from CRED team up with instructor Ashley Kennedy to make a short, impactful video that spreads their message of hope. Along the way, you can learn all of the fundamentals of video production: from planning and scheduling, to filming and lighting, to editing and delivering the final video. All you need to follow along is smartphone and a limited amount of production equipment. By the end, you'll be able to plan a video project with an eye for success, shoot the best possible videos using very basic gear, and edit those videos with intention and finesse using free browser-based editing software. Topics include: Video fundamentals Understanding the video workflow Pre-production basics: planning, script writing, and scheduling Production basics: shooting, lighting, and sound Post-production basics: organization, editing, and refining Delivering the project ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 18:44 49 0 2018-8-17
admin CrazyTalk 8轻松制作嘴唇谈话动画训练视频教程 attach_img
本教程是关于CrazyTalk 8轻松制作嘴唇谈话动画训练视频教程,时长:2小时,大小:1.9 GB,格式:MP4高清视频格式,附工程源文件,教程使用软件:CrazyTalk 8.1,作者:Brian Jackson,共18个章节,语言:英语。 Quickly and easily create 3D talking avatars videos from 2D pictures. Easy 3D avatar creation and lip syncing training. What Will I Learn? Students will learn to install CrazyTalk 8 on their computer. Students will learn how to create a 3D talking avatar of their head. Students will learn how to lip sync their avatar to their voice. Students will learn how to generate video and upload it to YouTube for sharing. Students will learn how to make pictures of animals talk. Requirements You’ll need access to either a Windows or Mac computer. Description Would you like to create a 3D talking avatar from a picture of your face, another’s face or even a pet? This course describes the use of CrazyTalk 8.1 to easily create a 3D talking avatar from one or two pictures of your face. It continues on to demonstrate lip syncing techniques and video generation and how to upload your video to YouTube for sharing via Facebook. This is an introductory course in CrazyTalk containing everything you need to know to get started fast and to produce incredible talking head videos. Who is the target audience? Anyone interested in 3D character animation. Anyone who would like to spruce up their promotional and explainer videos. Anyone wanting to have easy fun with their computer. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 18:21 125 0 2018-8-17
admin Octane概念艺术渲染工作流程视频教程 attach_img
本教程是关于Octane概念艺术渲染工作流程视频教程,时长:2小时,大小:1.9 GB,MP4高清视频格式,教程使用软件:语言:英语。 This tutorials for Octane will introduce you more advanced techniques that you can use in your Concept Art workflow. List of the topics : – Displacement – Complex materials – Subsurface – Spotlight – HDRI Studio – Fog, Smoke, Atmosphere – OSL texture – Toon shading – Scripts (Camera Mapping) – Scattering All the files that I’m using in the videos are included: – Video process with commentary – Original .psd file to show how I work from the render to the final image – Working files – Resource Pack (models, displacement maps, textures, brushes, etc…) Links are provided for you to download other free content I don’t own the rights. A basic knowledge of the software is required! I’m using Octane 3.06 and above so some functions may be missing if you are using an older version. This is based on the standalone version, it can be used along any other 3D software. The principles can also apply to the plugins. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 18:06 48 0 2018-8-17
admin Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第一季 attach_img
本教程是关于Marmoset与3dsmax机甲硬表面纹理贴图制作视频教程第一季,时长:1小时20分,大小:1.4 GB ,MP4高清视频格式,教程使用软件:3ds Max, Marmoset, Photoshop,共6个章节,作者:Stephen Wells,语言:英语。 After creating a mesh, in this case a mechanical Dreadnought, it’s not enough to simple have a greyscale model…now comes texturing! Texturing models can be a daunting task because there are so many tools/programs geared towards creating texturing that are stylized or physically based, it can be confusing. Photoshop, a standard in texturing, is the simplest, most direct method to create first a colour base and then add details, via masks, to the colours for better realism. Once the model has a base diffuse/albedo, we can then still use Photoshop to create the glossiness and metal maps to support PBR workflows without requiring any third party (or more expensive) program to create acceptable end results. One need only understand the PBR basics to understand how using simple Photoshop filters and masks can help create the needed details to make our model look dirty/rusty and worn as nothing looks faker or more phoney than perfect colours on a Dreadnought mechanical robot that has seen many battles. So, we’ll be able to first create a base diffuse/albedo so we have the colour scheme for the mech and then we’ll focus on creating the detailing/dirt/grime needed to help give the diffuse/albedo a more ‘lived in’ quality. Masking is an integral part of Photoshop’s suite of tools and we’ll be using it to help with our coluors as well as our metals.After we established our colour palette, it’ll then be deciding which parts of the mech are metallic, which are rubber and which are plastic so we can use Photoshop to help create the different textures needed for the PBR pipeline. ***隐藏内容已屏蔽,进入查看详细***
最后发表: admin@ 2018-8-17 16:41 38 0 2018-8-17

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