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Unity第一人称FPS射击游戏完整制作案例视频教程

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admin 发表于 2018-10-4 15:37:00 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题

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本教程是关于Unity第一人称FPS射击游戏完整制作案例视频教程,时长:60小时,大小:24.5 GB,MP4高清视频格式,教程使用软件:Unity 3D,附源文件,作者:Game Institute Inc,共17个章节,语言:英语。


Part I: Create and Design Artificially Intelligent Game Characters with Advanced Animation Systems
Created by Game Institute Inc.
Last updated 5/2018
English
What Will I Learn?
Develop a robust and extensible artificial intelligence system that syncs with characters’ animations
Use state machine behaviors and animation curves to drive game logic
Design smart NPCs (non-player characters) that interact with their world in realistic ways
Understand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
Import and animate multiple characters in less time with animation re-targeting
Use ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
Implement screen effects that indicate player damage during attacks
Identify and prepare assets, models, and animations for your game
Learn how to use Unity’s Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.
Curriculum For This Course


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